GitHub
8237c917
Add a comment
7 年前
GitHub
068c155a
Merge pull request #620 from EvgeniiG/master
Optimize divergent execution of the anisotropic GGX
7 年前
Evgenii Golubev
f3c7dd5c
Optimize divergent execution of the anisotropic GGX
If the tile has any pixels with anisotropic GGX, we evaluate the entire tile with anisotropic GGX rather than first evaluating pixels with anisotropic GGX and then pixels with isotropic GGX.
Before
; --- Statistics for Deferred.compute on GCN (Pitcairn) ---
; SGPRs: 92 out of 104 used
; VGPRs: 128 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2676 ALU, 183 Control Flow, 50 TFETCH
After
; --- Statistics for Deferred.compute on GCN (Pitcairn) ---
; SGPRs: 94 out of 104 used
; VGPRs: 128 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2583 ALU, 183 Control Flow, 50 TFETCH
7 年前
GitHub
c5c6089a
Merge pull request #619 from EvgeniiG/master
Reintroduce EvaluateBSDF_Area()
7 年前
Evgenii Golubev
96f00c6c
Add a comment
7 年前
Evgenii Golubev
c1f921e2
Update comment
7 年前
Evgenii Golubev
aa8b5a9c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
09d6788b
Update comment
7 年前
GitHub
af3e20a0
Merge pull request #617 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Remy
fd20358f
Add Lit BentNormal template image
7 年前
Frédéric Vauchelles
266485f6
[Refraction] Fix refraction sampling
7 年前
Remy
c22205d7
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Evgenii Golubev
40cfe5f3
Reintroduce EvaluateBSDF_Area()
7 年前
GitHub
bd823915
Merge pull request #616 from EvgeniiG/master
Global rename
7 年前
Remy
de58d455
Add Lit BentNormal Test scene
7 年前
Evgenii Golubev
0ed1b80b
Global rename
positionSS -> positionNDC
unPositionSS -> positionSS
unTileCoord -> tileCoord
ComputeScreenSpacePosition() -> ComputeNormalizedDeviceCoordinates()
7 年前
Remy
d95e1b64
Add manual lightmaps to the rounded cube.
Correct BentNormal Y value (invert)
7 年前
Raymond Graham
9cb6a586
PR feedback.
Renamed zbias function and cleaned up previous frame normal transformation
7 年前
GitHub
ecc5d681
Merge pull request #615 from EvgeniiG/master
Clean up TilePassLoop and update the MultiLight profiling test
7 年前
Remy
3ca3456a
Transmit static state of the placer object to the placed ones (for lightmapping)
7 年前
Raymond Graham
7f1a89ea
Motion Vector Support
HDRenderpipeline changes to support Motion Vector Pass.
7 年前
GitHub
b13cc702
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
Feature/realtime cubemap
7 年前
GitHub
61fde733
Merge pull request #611 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Remy
515bdee8
Add missing graphic test image templates
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Peter Bay Bastian
c3ce7007
Update `CoreShaderIncludePaths` to use `SRPMARKER`
7 年前
Evgenii Golubev
93c1c226
Update the MultiLight test
- Remove the 2nd line light
- Remove the 2nd rectangle light
- Add shadows and cookies
- Add 2x projector lights with cookies
7 年前
Evgenii Golubev
f2463daf
Revert to a single loop over all punctual lights
7 年前
Evgenii Golubev
3367958a
Optimize EvaluateCookie_Punctual()
7 年前
Evgenii Golubev
c2749fb3
Clean up TilePassLoop
7 年前
Evgenii Golubev
fb4e09f9
Optimize punctual light evaluation by having an inlined function per light type
7 年前
Felipe Lira
b4b28fdf
Fixed PS4 compiler error.
7 年前
Evgenii Golubev
93a7de37
Remove EvaluateBSDF_Area()
BEFORE
; Disassembly for GCN (Pitcairn)
; -------- Statistics ---------------------
; SGPRs: 100 out of 104 used
; VGPRs: 156 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2652 ALU, 178 Control Flow, 78 TFETCH
AFTER
; Disassembly for GCN (Pitcairn)
; -------- Statistics ---------------------
; SGPRs: 100 out of 104 used
; VGPRs: 156 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2651 ALU, 160 Control Flow, 82 TFETCH
There are 2 extra texture fetches (at the end of one of the area light loops) rather than 4 - the statistics are being pessimistic. These are repeated texture fetches and are a 100% cache hit.
7 年前
Felipe Lira
c137b6fb
Fixed an issue that was causing lightweight resource file to be added in every build.
7 年前
GitHub
1392a5c1
Fix a comment
7 年前
Felipe Lira
0a8c1dae
Small refactor of soft particles to RequireDepth as that is more general.
7 年前
Felipe Lira
2387e5a5
Added GI to unlit standard shader.
7 年前
Felipe Lira
f8a9d47a
Updated inspectors to 2018.1 and remove pipeline warnings.
7 年前
Remy
cd0989fe
Add Pixel/Vertex displacement specific graphic tests
7 年前
Matt Dean
68dcee06
Renamed Repeating Dot node > Ellipse node
7 年前
Matt Dean
afc52ffa
Fixes to polygon and ellipse nodes
7 年前
Matt Dean
e348b11e
Moved Repeating Dot node
7 年前
Matt Dean
599b2ee7
Switch Reflection node to dynamic dimension ports
7 年前
Matt Dean
278cfacc
Renamed Square node > Rectangle node
7 年前
Matt Dean
16cbb0ed
Switch Distance output to Vector1
7 年前
Matt Dean
5b4a28ab
Fix Square node
7 年前
Peter Bay Bastian
9604758c
Fix inconsistent persistence key causing SG to not maintain zoom and position sometimes
7 年前
Matt Dean
b08ed60c
Switch DDXY node to dynamic dimension ports
7 年前
Matt Dean
2fc3d22e
Rename Box node > Square node
7 年前
Peter Bay Bastian
944c3654
Dispose resources when an exception is thrown during Update or ChangeSelection, such that we don't run out of preview scenes and ruin previews for everyone
7 年前