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Switch Reflection node to dynamic dimension ports

/main
Matt Dean 7 年前
当前提交
599b2ee7
共有 1 个文件被更改,包括 3 次插入4 次删除
  1. 7
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/ReflectionNode.cs

7
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/ReflectionNode.cs


}
static string Unity_Reflection(
[Slot(0, Binding.None)] Vector3 In,
[Slot(1, Binding.None)] Vector3 Normal,
[Slot(2, Binding.None)] out Vector3 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] DynamicDimensionVector Normal,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
Out = Vector3.one;
return @"
{

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