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} |
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static string Unity_Reflection( |
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[Slot(0, Binding.None)] Vector3 In, |
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[Slot(1, Binding.None)] Vector3 Normal, |
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[Slot(2, Binding.None)] out Vector3 Out) |
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[Slot(0, Binding.None)] DynamicDimensionVector In, |
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[Slot(1, Binding.None)] DynamicDimensionVector Normal, |
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[Slot(2, Binding.None)] out DynamicDimensionVector Out) |
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Out = Vector3.one; |
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return @"
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{ |
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