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Fix Square node

/main
Matt Dean 7 年前
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5b4a28ab
共有 1 个文件被更改,包括 12 次插入10 次删除
  1. 22
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Procedural/Shape/SquareNode.cs

22
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Procedural/Shape/SquareNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph
namespace UnityEditor.ShaderGraph
[Title("Procedural", "MakeSubgraph", "Square")]
public class BoxNode : CodeFunctionNode
[Title("Procedural", "Shape", "Rectangle")]
public class RectangleNode : CodeFunctionNode
public BoxNode()
public RectangleNode()
name = "Square";
name = "Rectangle";
return GetType().GetMethod("Unity_Boxnode", BindingFlags.Static | BindingFlags.NonPublic);
return GetType().GetMethod("Unity_Rectangle", BindingFlags.Static | BindingFlags.NonPublic);
static string Unity_Boxnode(
static string Unity_Rectangle(
[Slot(1, Binding.None, 0.2f, 0.8f, 0, 0)] Vector2 XMinAndMax,
[Slot(2, Binding.None, 0.2f, 0.8f, 0, 0)] Vector2 YMinAndMax,
[Slot(1, Binding.None, 0.5f, 0, 0, 0)] Vector1 Width,
[Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1 Height,
{precision}2 XMinAndMax = {precision}2(0.5 - Width / 2, 0.5 + Width / 2);
{precision}2 YMinAndMax = {precision}2(0.5 - Height / 2, 0.5 + Height / 2);
{precision} x = step( XMinAndMax.x, UV.x ) - step( XMinAndMax.y, UV.x );
{precision} y = step( YMinAndMax.x, UV.y ) - step( YMinAndMax.y, UV.y );
Out = x * y;

}*/
}
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