GitHub
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4790e09b
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Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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7 年前 |
Paul Melamed
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d25c0df6
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New ui and 3RT/4RT modes work for decals
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7 年前 |
sebastienlagarde
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9f29886d
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Update comment and changelog
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7 年前 |
Paul Melamed
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c26acc53
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intermediate commit
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7 年前 |
sebastienlagarde
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acce4895
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Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug
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7 年前 |
GitHub
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adaab50a
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Merge pull request #1612 from Unity-Technologies/LightUnits
HDRP: Add extra Light units (Candela, Luminance)
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7 年前 |
Paul Melamed
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1fc5aacc
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adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
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7 年前 |
sebastienlagarde
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905e4624
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Fix emissive mesh color
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7 年前 |
Paul Melamed
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d39437c1
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Cleaned up PR
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7 年前 |
sebastienlagarde
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432deee6
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Fix convertion when in editor + fix color temperature with GI static
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7 年前 |
Nerites
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386f0a0d
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Added XRGConfig struct which should be used as SRP's interface with XR
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7 年前 |
Antoine Lelievre
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832089b8
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Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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7 年前 |
Remy
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540d190a
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Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
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7 年前 |
Paul Melamed
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141afc6f
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Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
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7 年前 |
sebastienlagarde
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7934a87a
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Merge branch 'master' into LightUnits
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7 年前 |
GitHub
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36f5927e
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Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor
HDRP: Fix issue with forward and preprocessor + update changelog
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7 年前 |
sebastienlagarde
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be149b78
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HDRP: Fix issue with forward and preprocessor + update changelog
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7 年前 |
GitHub
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79ec2054
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Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative
HDRP: More renaming for camera relative rendering
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7 年前 |
sebastienlagarde
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1555fbce
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HDRP: More renaming for camera relative rendering (rename lightDefinition)
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7 年前 |
GitHub
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981030f0
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Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
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7 年前 |
GitHub
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8dddca48
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Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
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7 年前 |
GitHub
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87e8a616
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Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
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7 年前 |
Peter Bay Bastian
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9c5843f7
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Remove PostProcessing dependency from Core
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7 年前 |
GitHub
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f7309758
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Merge pull request #1551 from Unity-Technologies/lw/platform-fixes
Lw/platform fixes
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7 年前 |
Peter Bay Bastian
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80548487
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Fix syntax error in Core shader library
Introduced in b0a3ae7b086505371a6923da3e04204504dd2c40
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7 年前 |
GitHub
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4138567f
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Merge pull request #1462 from Unity-Technologies/sg/spheremasknode
Added Sphere Mask Node
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7 年前 |
Evgenii Golubev
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51f228b4
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Add an attribute to not break serizliation
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7 年前 |
GitHub
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540a8964
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Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs
Fix initialization of vector properties when duplicating subgraphs
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7 年前 |
GitHub
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1045d10d
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Merge branch 'master' into sg/fix-duplicate-subgraphs
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7 年前 |
Evgenii Golubev
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f7ce098c
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Add an option to the HDRP asset to increase the resolution of volumetric lighting
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7 年前 |
GitHub
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46078c05
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Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes
More bugfixes for volume texture sampling
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7 年前 |
Evgenii Golubev
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a5b000b4
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More bugfixes for volume texture sampling
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7 年前 |
Evgenii Golubev
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381d8858
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Add "Global Light Probe Dimmer" and tooltips for volumetrics
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7 年前 |
Evgenii Golubev
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6c2d5efb
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Rename SSS quality levels
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7 年前 |
GitHub
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30eac094
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Implement SafeDiv()
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7 年前 |
Evgenii Golubev
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4045bcef
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Evgenii Golubev
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327eed88
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Change single scattering albedo defaults to 1
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7 年前 |
GitHub
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caff3ee2
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Merge pull request #1603 from EvgeniiG/master
Improve the quality of trilinear filtering of density volume textures
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7 年前 |
Evgenii Golubev
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81381397
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Further clean up the code
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7 年前 |
Evgenii Golubev
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5cdfa033
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Clean up the code
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7 年前 |
Evgenii Golubev
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b2334fa2
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Remove comment
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7 年前 |
Evgenii Golubev
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9abc300c
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Improve the quality of trilinear filtering of density volume textures
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7 年前 |
GitHub
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bc5ccbcc
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Add a comment
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7 年前 |
GitHub
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6ed08e25
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Use a trilinear sampler to filter across MIP levels
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7 年前 |
Antoine Lelievre
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cc5c2a31
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Cleanup code and reset HDRP asset to default
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7 年前 |
GitHub
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e6de5c82
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Add a comment
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7 年前 |
Antoine Lelievre
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f52ec0c8
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Fixed undo/redo for area light shape and timeline area light shape record issue
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7 年前 |
GitHub
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1cf3ed86
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Merge pull request #1582 from Unity-Technologies/switch-support
Switch compilation fixes.
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7 年前 |
GitHub
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b3b053d1
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Merge pull request #1602 from Unity-Technologies/volumetric-updates
Add License info
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7 年前 |
Raymond Graham
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16662e75
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Add License info
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7 年前 |