6652 次代码提交 (525347ce-f457-4512-99c7-de2f2dca5896)

作者 SHA1 备注 提交日期
Thomas 525347ce Updated the post-processing package 6 年前
GitHub 1ee9283d Merge pull request #1442 from Unity-Technologies/sg/fix-compile-warning 6 年前
Peter Bay Bastian 8cec3344 Fix a compile warning in GraphEditorView 6 年前
GitHub 58fd779d Merge pull request #1435 from Unity-Technologies/sg/import-dependencies 6 年前
GitHub b4da49ab Merge pull request #1441 from Unity-Technologies/Fix-issue-with-cameraBackground-color-not-handled-correctly 6 年前
sebastienlagarde bc8449af HDRP Fix issue with CameraBackground color not handled correctly on new scene 6 年前
sebastienlagarde 68eb57b2 HDRP: Update changelog 6 年前
sebastienlagarde 32c9bff4 HDRP: Fix spot and dir gizmo issue with axis 6 年前
Peter Bay Bastian 4056ba3f Update Sub Graph Importer version 6 年前
GitHub 5809781d Merge pull request #1440 from Unity-Technologies/sg/fix-for-ui-issues-on-nodes 6 年前
Peter Bay Bastian 9af82d19 Update Shader Graph Importer version 6 年前
GitHub dc972d16 Merge pull request #1437 from Unity-Technologies/sg/fixhdunlit 6 年前
Peter Bay Bastian 544afac6 Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 6 年前
GitHub 2eef215d Merge pull request #1439 from Unity-Technologies/volumetric-mipmapping 6 年前
Peter Bay Bastian 58554194 Remove old "update dependencies" code from window class 6 年前
Raymond Graham d3582088 Mipmapping support for local volume mask textures. 6 年前
Alex Lindman fe5d03f0 Fixed HD Unlit filepath 6 年前
GitHub b4b3254a Merge pull request #1436 from Unity-Technologies/corerp/scenerenderpipeline 6 年前
Peter Bay Bastian 7f024953 Implement dependency tracking for sub graphs 6 年前
Remy c582e4c5 Removed Editor only compilation condition that was not needed. 6 年前
GitHub 53aa984e Merge pull request #1434 from Unity-Technologies/build/fix-tests 6 年前
Matt Dean aa2a3ad7 Update slot name 6 年前
Peter Bay Bastian fce56481 Add dependency interface and importer implementation 6 年前
sebastienlagarde dd75291d HDRP: Update Changelog 6 年前
Peter Bay Bastian 6e2cae42 Fixing frequency limiter to allow the lerp values to actually hit their endpoints. Also switching to a slightly cheaper calculation that gives nearly identical results. 6 年前
Matt Dean a75adacc Fixes for PR 6 年前
Matt Dean 189bcd50 Update changelog 6 年前
Paul Melamed 6459cbb2 mesh decals somewhat working 6 年前
Peter Bay Bastian e49ccdcc Inline GetShaderText 6 年前
GitHub 8abde9b6 Merge pull request #1433 from Unity-Technologies/corerp/AssignRPAssetOnDoubleClick 6 年前
Chris Tchou f37d6cf2 First pass HDRP lit vertex anim 6 年前
Peter Bay Bastian 88b60892 Fixing AA of procedural checkerboard node 6 年前
Remy a41421a3 Allow to assign any RenderPipelineAsset when double clicking (or open action) on the asset file in the project view. 6 年前
Martin Thorzen d9a306ac There were some issues on our nodes that needed to be fixed. 6 年前
Alex Lindman 34778d4a added tex2d lod node 6 年前
Matt Dean a988590e Update changelog for previous PRs 6 年前
Matt Dean ad13e4b0 Add Face Sign functionality to LWRP, HDRP and preview subshaders 6 年前
Paul Melamed 34a0dcbf intermediate commit 6 年前
GitHub 8f9bff6a Merge pull request #1423 from Unity-Technologies/sg/fix-for-subgraphs-inside-main-graph 6 年前
GitHub 2274ce9d Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph 6 年前
GitHub c64e11b4 Merge pull request #1426 from Unity-Technologies/corerp/scenerenderpipeline 6 年前
GitHub 5a490473 Merge pull request #1427 from Unity-Technologies/Fix-issue-with-emissioncolor 6 年前
sebastienlagarde aed1c4eb Fix issue with emissionColor not reset to white in material reset 6 年前
GitHub b3577726 Merge pull request #1424 from Unity-Technologies/sg/fix-create-node-using-spacebar 6 年前
GitHub 9c824f2a Merge pull request #1425 from Unity-Technologies/Fix-issue-with-motion-vector 6 年前
Tim Cooper a2a33498 Move LW Graphics Tests 6 年前
sebastienlagarde 44bfcd3c Fix issue with motion vector in scene view 6 年前
Martin Thorzen 05d6a1be Removed old unneccessary code that prevented the spacebar to create node functionality to work as intended. 6 年前
Remy 8c6fd7ef Moved "SceneRenderPipeline.cs" out of editor folder, and added proper compilation condition to avoid errors. 6 年前
Tim Cooper feeefb50 Add Play Mode Test to make katana happy. 6 年前