5857 次代码提交 (4fec8c89-735d-4f9b-b7ca-c7d318e18d2f)

作者 SHA1 备注 提交日期
sebastienlagarde 8a48b2eb Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 6 年前
GitHub a449a7f7 Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights 6 年前
Evgenii Golubev 0d88963c Overwrite camera properties set during the shader pass with the original camera properties 6 年前
Felipe Lira c61f95a8 Fixed negative pow warning. 6 年前
Frédéric Vauchelles 403264e2 Fixed light loop hierarchy 6 年前
Evgenii Golubev 41b3bcf7 Fix the bug with animated materials 6 年前
Felipe Lira baed4e96 Added missing d3d11_9x excludes 6 年前
sebastienlagarde c7c2adef Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 6 年前
GitHub de0287be Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core 6 年前
Evgenii Golubev ef6c6a3e Add _FrustumParams to UnityPerView 6 年前
Felipe Lira 9fe30bee Tweaked default shader values to be mid grey 6 年前
Paul Melamed 719afdc0 Remove some unneded comments 6 年前
sebastienlagarde 58445f5d Move notification for API change to core 6 年前
Evgenii Golubev f1876370 Update the comment 6 年前
Felipe Lira c9f9be4a Updated terrain shader name. 6 年前
Paul Melamed d852d360 address PR comments 6 年前
GitHub 72f63df8 Merge pull request #1175 from Unity-Technologies/SpotReflector 6 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 6 年前
GitHub 023df4a2 Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr 6 年前
Paul Melamed 3f7e7fef Reset allocation status flag. 6 年前
Frédéric Vauchelles 4474977e (wip) deferred SSR 6 年前
Remy 0fbb8841 Changed sin to tan in angle calculation 6 年前
Evgenii Golubev ed476664 Remove leftover SetupComputeShader() call 6 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 6 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 6 年前
Frédéric Vauchelles ae848a9d fixed forward SSR 6 年前
Remy 8fa08986 fix for PR 6 年前
GitHub 94e96f91 Merge pull request #1177 from Unity-Technologies/fix/shadow-crash 6 年前
Evgenii Golubev 14c97d6d Update variable usage 6 年前
Felipe Lira 65d2e7b3 Minor changes to Unlit shader GUI. 6 年前
Frédéric Vauchelles 12acef66 Fixed history buffer binding 6 年前
Robin Bradley deadc578 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 6 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 6 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 6 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 6 年前
Frédéric Vauchelles 3b63c854 wip SSR 6 年前
GitHub 7a76fbbe Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies 6 年前
Felipe Lira 2a570cc3 Updated lightweight default materials 6 年前
Frédéric Vauchelles ca61ff42 Updated beffered RTHandle system 6 年前
Frédéric Vauchelles 3320fc64 Skip in memory assemblies for the shader generator 6 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 6 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 6 年前
Frédéric Vauchelles d61424da Commented code specific to 4.x .NET runtime 6 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 6 年前
Andre McGrail b15bde9e Cleaned up relative hlsl include path 6 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 6 年前
GitHub add8fa72 Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI 6 年前
Felipe Lira 45ee32a0 Fixed null reference on bump properties in unlit particles UI. 6 年前
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 6 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 6 年前