5857 次代码提交 (4fec8c89-735d-4f9b-b7ca-c7d318e18d2f)

作者 SHA1 备注 提交日期
GitHub 982c273f Added release notes for LWRP. 6 年前
Frédéric Vauchelles 4bd00e90 Merge master 6 年前
GitHub 60d3b875 Merge pull request #1205 from Unity-Technologies/Fix-warning 6 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 6 年前
GitHub ea51b585 Merge pull request #1188 from Unity-Technologies/stacklit 6 年前
sebastienlagarde caef3231 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 6 年前
GitHub 5ee5df81 Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter 6 年前
Remy 2dea8304 Correct source texture channel of detail map 6 年前
Evgenii Golubev b4708ef6 Merge upstream/master 6 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 6 年前
sebastienlagarde 66ff4e4a Add normal view debug mode 6 年前
Remy 7643f8fc Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 6 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 6 年前
Aleksandr Kirillov 17b92683 Cleaned up depth prepass and depth copy setup code. 6 年前
Felipe Lira a15c7e93 Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader. 6 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 6 年前
GitHub 2a9a01f7 Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path 6 年前
Evgenii Golubev 8ffeafaf Fix material animation in reflection probes 6 年前
Aleksandr Kirillov 7e1af428 Fixed a check whether the system supports copying depth textures. 6 年前
Felipe Lira cdd9a0d1 Added _LOCAL_SHADOWS_ENABLED keyword 6 年前
GitHub 8c5e87ae Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common 6 年前
Evgenii Golubev b62b0d12 More comments 6 年前
GitHub 0c2357e7 Merge pull request #1216 from Unity-Technologies/lw/fixes 6 年前
sebastienlagarde a5701453 Move ComputeTextureLOD to common.hlsl 6 年前
Evgenii Golubev 187b007e Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera 6 年前
Aleksandr Kirillov 369eef17 Fixed a typo in method name. 6 年前
GitHub bc2cc021 Merge pull request #1178 from Unity-Technologies/decals/texture_atlas 6 年前
GitHub c7261dfc Add a comment 6 年前
Evgenii Golubev f3d6b339 Add additional deprecation comments 6 年前
Aleksandr Kirillov e03ac0c7 Fixed light index remapping. 6 年前
GitHub 19323813 Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 6 年前
Evgenii Golubev 072a0aa3 Optimize 6 年前
Aleksandr Kirillov d151fbc5 Point filtering for temporary depth RTs. 6 年前
sebastienlagarde c795cf46 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode 6 年前
GitHub 75c80ba4 Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 6 年前
Evgenii Golubev b2851e30 Clean up 6 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 6 年前
GitHub 3bcafcb4 Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix 6 年前
Evgenii Golubev cfc871a0 Add more reliable detection of the start of the new frame 6 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 6 年前
Paul Melamed f084a015 cleanup some commented out and unused code 6 年前
sebastienlagarde 22018fa9 Add profiling sample for clear sky 6 年前
Evgenii Golubev 1c4ab14a Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency 6 年前
Felipe Lira cfdda2f1 Updated simple lighting default material. 6 年前
sebastienlagarde 500d0b60 Add FullscreenPassthrough render mode 6 年前
Paul Melamed e711a574 Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared) 6 年前
sebastienlagarde 183ca49b Fix issue with debug ligthing mode 6 年前
Stephane Laroche 3187dab5 New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 6 年前
Evgenii Golubev 2bffbe72 Factor out CoreUtils.AreAnimatedMaterialsEnabled() 6 年前
Felipe Lira 0a1063fa updated simple lighting shininess. 6 年前