6317 次代码提交 (48ae99ff-283d-4adf-b3c9-bfa8be2497f0)

作者 SHA1 备注 提交日期
sebastienlagarde 4d90cc45 Fix wrong preprocessor test for distortion (for PR 1305) 7 年前
sebastienlagarde 41a992db Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture 7 年前
GitHub 26209e03 Merge pull request #1306 from Unity-Technologies/Fix-wrong-preprocessor-test 7 年前
sebastienlagarde 6e05e975 Fix wrong preprocessor test (for PR 1009675) 7 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
sebastienlagarde 5ff02761 HDRP: Update changelod 7 年前
GitHub f606b7f7 Merge pull request #1305 from Unity-Technologies/Fix-for-depth-prepass-not-having-world-position 7 年前
Evgenii Golubev 7d62d89f Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting 7 年前
sebastienlagarde dd2eb685 Fix for depth prepass not having correct world position 7 年前
sebastienlagarde f816f1cd Merge branch 'master' into 2018.1-experimental 7 年前
Evgenii Golubev 98510e9c Port the VolumetricLightingController to the Interpolation Volume framework 7 年前
GitHub 269a85d2 Merge pull request #1301 from Unity-Technologies/Fix-issue-with-smoothness-and-sky-lighting 7 年前
Evgenii Golubev 9c05b5af Clean up the comments 7 年前
sebastienlagarde 3094fbeb Fix issue with smoothness and sky lighting 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
GitHub 8035cbd7 Merge pull request #1300 from Unity-Technologies/Add-Transmisison-support-to-stacklit 7 年前
sebastienlagarde cf9ba598 Update shader graph revision to compatible 2018.1 version 7 年前
sebastienlagarde 877657e9 Add Transmisison support to stacklit 7 年前
Stephane Laroche 197757a7 Fix UI bug for anisotropy. 7 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 6b174809 Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates 7 年前
GitHub a2f88e2c Merge pull request #1299 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 9e86a357 Enable coat effect on diffuse lighting. 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
GitHub 66bad7b7 Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit 7 年前
sebastienlagarde b9939e8b Various fix for coat smoothness of stacklit 7 年前
sebastienlagarde d918a839 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit 7 年前
GitHub 931ae208 Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit 7 年前
sebastienlagarde 96a51c41 Minor reodering 7 年前
sebastienlagarde c53df482 Fix various problem + add DielectricIor 7 年前
sebastienlagarde 2de26e3b Adding various UI for stacklit (iridescence + clean) first draft 7 年前
GitHub 41b2865b Merge pull request #1293 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 863da95a (alignments) 7 年前
Stephane Laroche 3175d3e9 Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces. 7 年前
Jean-François F Fortin 9f8080f8 Added SSS (works, untested) and Transmission (untested). 7 年前
Stephane Laroche 088b48f1 Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode 7 年前
Stephane Laroche d2ea2ac9 Fix typo. 7 年前
Stephane Laroche d760c6a1 Working analytical lights with anisotropy and coat, per light recalculations should work. 7 年前
Yao Xiaoling 9fd2778c Allow for 8 layers blending. 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Jean-François F Fortin 6f2a25cc SSS + Transmission 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 7 年前
Felipe Lira 8f6ad3bd Created shadow utils. 7 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 7 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 7 年前
Evgenii Golubev b8dccc9d Add comments 7 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Frédéric Vauchelles 833ae271 Update iblR remapping for cubemap only 7 年前
Evgenii Golubev 2e234638 Fix light leaking due to texture suballocation 7 年前