6317 次代码提交 (48ae99ff-283d-4adf-b3c9-bfa8be2497f0)

作者 SHA1 备注 提交日期
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 7 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 7 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 7 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 7 年前
Evgenii Golubev 3112d459 Reduce the time spent on LDS bank conflicts from 15% to 8% 7 年前
GitHub 820a2353 Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Aleksandr Kirillov 48b18113 Addressed code review feedback. 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 7 年前
Raymond Graham f2c706dc Fix the 3D Texture tool 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Peter Bay Bastian 54aaeaae Move to 'ShaderGraph' folder 7 年前
GitHub e615b99e Merge pull request #373 from Unity-Technologies/fix-drag-and-drop 7 年前
Martin Thorzen 02c75c93 Fixed the drag and drop functionality (for 18.2+) for Blackboard 7 年前
Martin Thorzen aa3df588 Removed old interface that wasn't used anymore, IDropTarget 7 年前
GitHub 24d91b96 Merge pull request #372 from Unity-Technologies/updated-changelog 7 年前
GitHub 9e04af49 Update CHANGELOG.md 7 年前
GitHub cd8caf84 Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider 7 年前
Peter Bay Bastian ac20b304 Fix null refs in search window provider 7 年前
Martin Thorzen 0a642a8a Updated the changelog with what is coming up for the next release. 7 年前
GitHub 36539f3e Merge pull request #359 from Unity-Technologies/node-placement-copy 7 年前
GitHub d657628e Merge pull request #361 from Unity-Technologies/fix-obsolete-methods 7 年前
Martin Thorzen 3a802291 Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions. 7 年前
Stephane Laroche c286bf9c wip 7 年前
Stephane Laroche 1ad0a84c wip 7 年前
Stephane Laroche f022bbc2 Merge branch 'master' into stacklit 7 年前
GitHub 8042dcaf Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit 7 年前
sebastienlagarde f5c025d5 Add support for ambient occlusion on stacklit + misc fix in UI 7 年前
sebastienlagarde 4303de20 Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit 7 年前
GitHub 631d0e91 Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics 7 年前
sebastienlagarde 1bf59567 Regenerate shader include files for volumetrics 7 年前
GitHub 8924ca90 Merge pull request #1290 from Unity-Technologies/fix/smallfixes 7 年前
Frédéric Vauchelles fca384e1 Updated reflection system settings 7 年前
Frédéric Vauchelles 7352456e Fixed pyramid computation and errors 7 年前
Frédéric Vauchelles a852e040 Updated empirical mip remaping for refraction and planar reflection 7 年前
Frédéric Vauchelles d823c8bd Disable planar probe rendering for orthographic camera (temporary) 7 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 7 年前
Frédéric Vauchelles 0c9753c5 Added test, but disabled them cause by probe rendering error 7 年前
sebastienlagarde 96365a48 Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 7 年前
Frédéric Vauchelles a83eeb0c Added tests 7 年前
sebastienlagarde f9da3920 Merge branch 'master' into Cleanup-stacklit 7 年前
Stephane Laroche 031ca429 Fix static compilation issues. 7 年前
Frédéric Vauchelles 091d5924 Use specific roughness remapping for texture2D convolution 7 年前
sebastienlagarde 26d09161 Some factor and comment of commonMaterial.hlsl 7 年前
GitHub acb97536 Merge pull request #1287 from Unity-Technologies/stacklit 7 年前
Stephane Laroche e982f099 Some modifications (not enabled for now) to try to handle anisotropy better. 7 年前