GitHub
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f1f4f471
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Merge pull request #726 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] Proper culling setup for reflection probes
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7 年前 |
GitHub
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bc5e73a0
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Merge pull request #725 from Unity-Technologies/Remove-vertex-and-pixel-displacement-on-tessellation
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
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7 年前 |
sebastienlagarde
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a865a5ea
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HDRenderPipeline: Remove vertex and pixel displacement on tessellation
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7 年前 |
GitHub
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e1a8285c
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Merge pull request #724 from Unity-Technologies/Fix-issue-with-tessellation-and-reflection-probe
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
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7 年前 |
sebastienlagarde
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ed1d03fb
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HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
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7 年前 |
Julien Ignace
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4673aa9b
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List of available skies is now generated from reflection information.
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7 年前 |
GitHub
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623fd386
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Merge pull request #723 from Unity-Technologies/Branch_SkyLightingOverride
Tentative fix for additive scene loading breaking the "bake sky"
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7 年前 |
Julien Ignace
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52a9d332
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Tentative fix for additive scene loading breaking the "bake sky"
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7 年前 |
GitHub
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9a375ba7
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Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
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7 年前 |
Julien Ignace
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99197c8d
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More formatting issues...
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7 年前 |
Julien Ignace
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ad382e8e
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Revert wrong commit and fix merge conflict indentation issues.
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7 年前 |
GitHub
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33e6b13b
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Merge pull request #721 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
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7 年前 |
Julien Ignace
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f6a78dc5
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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7 年前 |
GitHub
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13c269f1
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Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette
HDRenderPipeline: Fix issue with silhouette selection
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7 年前 |
sebastienlagarde
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d024e832
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HDRenderPipeline: Fix issue with silouette selection
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7 年前 |
sebastienlagarde
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20c2964d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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1f92867b
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Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvement
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7 年前 |
sebastienlagarde
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787dee54
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HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one
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7 年前 |
GitHub
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36673186
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Merge pull request #719 from Unity-Technologies/Fix-downsample-Depth
HDRenderPipeline: Fix downsample depth to work with reversed depth
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7 年前 |
Sebastien Lagarde
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4193035a
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HDRenderPipeline: Fix downsample depth to work with reversed depth
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7 年前 |
Sebastien Lagarde
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c2606939
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Fix refraction and distortion test
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7 年前 |
Sebastien Lagarde
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01f4f7ee
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Update all material of the project
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7 年前 |
GitHub
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fa0eed63
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Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass
HDRenderPipeline: Homegenize name prepass postpass
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7 年前 |
Sebastien Lagarde
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0690038f
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HDRenderPipeline: Homegenize name prepass postpass
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7 年前 |
GitHub
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1dff3972
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Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided
Remove none mode of double sided
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7 年前 |
Sebastien Lagarde
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b1d9e7b9
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Update Graphic test with only Mirror and None
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7 年前 |
Sebastien Lagarde
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7330925f
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Let Mirror at the same value as before, so less headhache with update material
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7 年前 |
Sebastien Lagarde
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10c1d988
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Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-None-mode-of-double-sided
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7 年前 |
Sebastien Lagarde
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1d7b259e
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HDRenderPipeline: Remove None mode of double sided
- IT have no sense and cause artifact
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7 年前 |
Sebastien Lagarde
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322faaad
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HDRenderPipeline: fix typo in TransparentDepthPostPass
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7 年前 |
Frédéric Vauchelles
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ec890f85
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[ReflectionProbeEditor] Renamed innerDistance to influenceExtents
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7 年前 |
Sebastien Lagarde
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cfbd4190
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Missing file for PR with ViewPram and determinant
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7 年前 |
Frédéric Vauchelles
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abd63794
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[ReflectionProbeEditor] Proper culling setup for reflection probes
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7 年前 |
GitHub
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59b822e7
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Merge pull request #716 from Unity-Technologies/Fix-issue-with-double-sided-and-reflection-probe
HDRenderPipeline: Fix issue with double sided and reflection probe
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7 年前 |
Frédéric Vauchelles
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a2d9701f
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[ReflectionProbeEditor] Cleaned defines for reflection probe
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7 年前 |
Felipe Lira
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1dd8a1f2
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reverted real with float in geometrictools.hlsl
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7 年前 |
Sebastien Lagarde
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298fa746
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HDRenderPipeline: Fix issue with double sided and reflection probe
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7 年前 |
Frédéric Vauchelles
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d2f52683
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[ReflectionProbeEditor] Force probe to be cube type and not quad
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7 年前 |
Felipe Lira
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9c24d3f8
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reverted real with float in GetTriplanarCoordinate
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7 年前 |
Sebastien Lagarde
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88ce2f72
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Misc minor fix (meta + missing CoreRP/ in include for onTile path)
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7 年前 |
Frédéric Vauchelles
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e239e312
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Merge branch 'master' into feature/ReflectionProbeEditor
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7 年前 |
Felipe Lira
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3d7c5c10
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lightmap sample functions should return real. Fixed f on constants and DLDR typo.
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7 年前 |
GitHub
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6c322ad2
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Merge pull request #713 from Unity-Technologies/fix-preview
HDRenderPipeline: Fix preview
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7 年前 |
sebastienlagarde
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f9c65ed3
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More typo fixing
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7 年前 |
sebastienlagarde
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5c1557b6
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HDRenderPipeline: Fix preview
PR provide a default implementation for light without additional data, so preview light work
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7 年前 |
sebastienlagarde
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e51ab041
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fix small typo in comment
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7 年前 |
sebastienlagarde
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b4138a05
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HDRenderPipeline: Correct identation in LightLoop.hlsl
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7 年前 |
sebastienlagarde
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b8896853
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Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support
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7 年前 |
sebastienlagarde
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0165d836
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Pushing missing meta files
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7 年前 |
sebastienlagarde
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15efd9d7
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Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
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7 年前 |