float4x4 _InvViewProjMatrix;
float4x4 _InvViewMatrix;
float4x4 _InvProjMatrix;
float4 _ViewParam; // .x = ViewMatrix determinant
float4 _InvProjParam;
float4 _ScreenSize; // {w, h, 1/w, 1/h}
float4 _FrustumPlanes[6]; // {(a, b, c) = N, d = -dot(N, P)} [L, R, T, B, N, F]