7460 次代码提交 (466061e1-0d23-4b10-98fe-e60745814937)

作者 SHA1 备注 提交日期
Peter Bay Bastian f32d2e24 Add DictionaryPool 7 年前
Evgenii Golubev 65fc4234 Optimize IntegrateLD() by using D_GGX_Inverse() 8 年前
Peter Bay Bastian 262456fb Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45) 7 年前
Evgenii Golubev 7e821fe0 Implement ImportanceSampleGGXDirIsotropic() 8 年前
Peter Bay Bastian d69d3c1d Move IMayRequireNormal into own file 8 年前
Evgenii Golubev e3a00862 Replace max(0, x) with saturate to save 1 VALU 8 年前
mmikk 922fa26b minor clean up. Didn't need these afterall 8 年前
Peter Bay Bastian 14564f1e Removed (now) unneeded OnInspectorGUI for shader graph assets 8 年前
Evgenii Golubev dba98485 Improve the support of the Fibonacci sequence 8 年前
mmikk 485cc57e prepare for platforms with compute but no texCubeArray 8 年前
Peter Bay Bastian c0b10e8f Update to work with latest graphics/shadergraph 8 年前
Evgenii Golubev 23f38d59 Use the Fibonacci sequence for convolving with GGX 8 年前
mmikk 36652038 enable trilinear on panos for ibl on mobile 8 年前
Peter Bay Bastian 8e1d62b6 Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31) 8 年前
Evgenii Golubev 2b99d652 Use the optimized version of Hammersley2d() by default 8 年前
GitHub 5cecc6c4 Update README.md 8 年前
Peter Bay Bastian a92b64bb #31 UIElements-based graph inspector 8 年前
Evgenii Golubev b9e6ec25 Remove a redundant addition 8 年前
mmikk c9bc3369 prep work for high-end mobile support 8 年前
Peter Bay Bastian d465f37d #43 Handle keyboard shortcuts in window rather than GraphView 8 年前
Julien Ignace af076815 Merge branch 'master' into LayeredLit 8 年前
Evgenii Golubev 3bd132b7 Use precomputed tables to store the Hammersley2D sequence 8 年前
GitHub 980ae986 Merge pull request #62 from EvgeniiG/master 8 年前
Peter Bay Bastian 985a8c21 Add formatting instructions to README 8 年前
Evgenii Golubev bd1e1e95 Merge branch 'ProceduralSky' 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 8 年前
Evgenii Golubev 498f14dc Remove a TODO 8 年前
Peter Bay Bastian cb4c7948 Add editorconfig 8 年前
Evgenii Golubev 00e0d5f5 Correctly set the depth texture 8 年前
Peter Bay Bastian 8568c86c #28 Set window title to asset name when window is created 8 年前
Evgenii Golubev 59ed1885 Make small improvements to the procedural sky shader 8 年前
Peter Bay Bastian f9acfdc0 Missing change for previous commit 8 年前
Evgenii Golubev 3f3f4548 Make sure the sky fully overwrites unoccluded parts of the frame 8 年前
Peter Bay Bastian 178cb981 Extension method for `INode.RequiresTime` 8 年前
Evgenii Golubev 34315214 Set values of legacy built-in uniforms 8 年前
Julien Ignace 95bd4bde First version of layered shader height blending. 8 年前
GitHub a58c0e13 Merge pull request #61 from Unity-Technologies/LayeredLit 8 年前
Peter Bay Bastian f516d811 Merge remote-tracking branch 'origin/subgraph' 8 年前
Evgenii Golubev 2f7b3af3 Update the sky code using the Adam demo source 8 年前
Julien Ignace 1feebf25 Fixed default value for Smoothness Detail Scale. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
GitHub deff790c Merge pull request #60 from Unity-Technologies/LayeredLit 8 年前
Tim Cooper 793887f9 Working 'convert to subgraph' 8 年前
Evgenii Golubev 11fe42e1 Introduce 'invalidRTI' 8 年前
Julien Ignace 31325bbd Fixed some missing keywords for LayeredLit shader. 8 年前
Filip Iliescu e94eb9e2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper a494cc0c Adding back sub graph support 8 年前
Peter Bay Bastian 4b24135e #29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node 8 年前
Evgenii Golubev 4534d45f Make sure the sky pass does not modify the alpha channel 8 年前
GitHub d687439f Merge pull request #59 from Unity-Technologies/SkyFramework 8 年前