Peter Bay Bastian
f32d2e24
Add DictionaryPool
7 年前
Evgenii Golubev
65fc4234
Optimize IntegrateLD() by using D_GGX_Inverse()
8 年前
Peter Bay Bastian
262456fb
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning ( #45 )
7 年前
Evgenii Golubev
7e821fe0
Implement ImportanceSampleGGXDirIsotropic()
8 年前
Peter Bay Bastian
d69d3c1d
Move IMayRequireNormal into own file
8 年前
Evgenii Golubev
e3a00862
Replace max(0, x) with saturate to save 1 VALU
8 年前
mmikk
922fa26b
minor clean up. Didn't need these afterall
minor clean up. Didn't need these afterall
8 年前
Peter Bay Bastian
14564f1e
Removed (now) unneeded OnInspectorGUI for shader graph assets
8 年前
Evgenii Golubev
dba98485
Improve the support of the Fibonacci sequence
8 年前
mmikk
485cc57e
prepare for platforms with compute but no texCubeArray
prepare for platforms with compute but no texCubeArray
8 年前
Peter Bay Bastian
c0b10e8f
Update to work with latest graphics/shadergraph
8 年前
Evgenii Golubev
23f38d59
Use the Fibonacci sequence for convolving with GGX
8 年前
mmikk
36652038
enable trilinear on panos for ibl on mobile
enable trilinear on panos for ibl on mobile
8 年前
Peter Bay Bastian
8e1d62b6
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31 )
8 年前
Evgenii Golubev
2b99d652
Use the optimized version of Hammersley2d() by default
8 年前
GitHub
5cecc6c4
Update README.md
8 年前
Peter Bay Bastian
a92b64bb
#31 UIElements-based graph inspector
8 年前
Evgenii Golubev
b9e6ec25
Remove a redundant addition
8 年前
mmikk
c9bc3369
prep work for high-end mobile support
prep work for high-end mobile support. Most mobile doesn't support
textureCubeArray so built-in to TextureCacheCubemap we allow a special
path which converts to panorama on the fly upon texture cache population
(only at the very moment when the cube map is injected and cached).
8 年前
Peter Bay Bastian
d465f37d
#43 Handle keyboard shortcuts in window rather than GraphView
8 年前
Julien Ignace
af076815
Merge branch 'master' into LayeredLit
8 年前
Evgenii Golubev
3bd132b7
Use precomputed tables to store the Hammersley2D sequence
8 年前
GitHub
980ae986
Merge pull request #62 from EvgeniiG/master
Update the implementation of the procedural sky model
8 年前
Peter Bay Bastian
985a8c21
Add formatting instructions to README
8 年前
Evgenii Golubev
bd1e1e95
Merge branch 'ProceduralSky'
8 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
8 年前
Evgenii Golubev
498f14dc
Remove a TODO
8 年前
Peter Bay Bastian
cb4c7948
Add editorconfig
8 年前
Evgenii Golubev
00e0d5f5
Correctly set the depth texture
8 年前
Peter Bay Bastian
8568c86c
#28 Set window title to asset name when window is created
8 年前
Evgenii Golubev
59ed1885
Make small improvements to the procedural sky shader
8 年前
Peter Bay Bastian
f9acfdc0
Missing change for previous commit
8 年前
Evgenii Golubev
3f3f4548
Make sure the sky fully overwrites unoccluded parts of the frame
8 年前
Peter Bay Bastian
178cb981
Extension method for `INode.RequiresTime`
8 年前
Evgenii Golubev
34315214
Set values of legacy built-in uniforms
8 年前
Julien Ignace
95bd4bde
First version of layered shader height blending.
8 年前
GitHub
a58c0e13
Merge pull request #61 from Unity-Technologies/LayeredLit
Fixed default value for Smoothness Detail Scale.
8 年前
Peter Bay Bastian
f516d811
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
8 年前
Evgenii Golubev
2f7b3af3
Update the sky code using the Adam demo source
8 年前
Julien Ignace
1feebf25
Fixed default value for Smoothness Detail Scale.
8 年前
Tim Cooper
e9ce1c42
[srl]Implement c# changes to match the c++ code changes.
8 年前
GitHub
deff790c
Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
8 年前
Tim Cooper
793887f9
Working 'convert to subgraph'
8 年前
Evgenii Golubev
11fe42e1
Introduce 'invalidRTI'
8 年前
Julien Ignace
31325bbd
Fixed some missing keywords for LayeredLit shader.
8 年前
Filip Iliescu
e94eb9e2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
a494cc0c
Adding back sub graph support
8 年前
Peter Bay Bastian
4b24135e
#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
8 年前
Evgenii Golubev
4534d45f
Make sure the sky pass does not modify the alpha channel
8 年前
GitHub
d687439f
Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
8 年前