7460 次代码提交 (466061e1-0d23-4b10-98fe-e60745814937)

作者 SHA1 备注 提交日期
sebastienlagarde da1063e4 HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
Evgenii Golubev 0a562a91 Optimize the computation of 'NdotL' during importance sampling 8 年前
sebastienlagarde 70e09822 Delete HDRenderLoop asset 8 年前
Evgenii Golubev 839c2ec2 Add a TODO 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Evgenii Golubev 66d2b7d7 Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD() 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Evgenii Golubev ec1f1b58 Implement D_GGX_Visible() 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Evgenii Golubev a0e8eceb Remove clamp from anisotropic GGX 8 年前
sebastienlagarde aacfb575 Rename HDRenderLoop to HDRenderPipeline 8 年前
Evgenii Golubev 83703533 Remove the clamp - it is not necessary 8 年前
GitHub f3e5d8cd Merge pull request #70 from EvgeniiG/master 8 年前
Evgenii Golubev fff4efdf Remove multiple definitions of the light sampling texture dimensions 8 年前
Evgenii Golubev b1ef27bc Update comments 8 年前
Evgenii Golubev 360609df Reduce the importance sampling bias 8 年前
Evgenii Golubev 1b52a0cc Make sure light sampling (and eventually MIS) can be correctly toggled at runtime. 8 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
Evgenii Golubev 7ad2f0d1 Clamp NaNs arising during light sampling 8 年前
Peter Bay Bastian 6eea794b Remove scale and offset from shader inspector 7 年前
Evgenii Golubev a8c79dbc Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl 8 年前
Peter Bay Bastian c178455f Fix alpha blending in shader template 7 年前
Evgenii Golubev 6f11466b Revert the UNITY_SPECCUBE_LOD_STEPS change 8 年前
Peter Bay Bastian b174415a Simplify checks in TypeMapper 7 年前
Evgenii Golubev cd501ebc Vary the sample count depending on roughness 8 年前
Peter Bay Bastian 34d1b3f1 Make preview re-generate when changing master node options 7 年前
Evgenii Golubev 26726ebe Improve MIS texture parameter naming 8 年前
Peter Bay Bastian e86d275d Adjust checkerboard colors for node previews 7 年前
Evgenii Golubev 0ec36b00 Remove randomization 8 年前
Peter Bay Bastian 064bacae Add back surface master node editor in inspector 7 年前
Evgenii Golubev 77cca537 Remove extra bias 8 年前
Peter Bay Bastian c884fe33 Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter 7 年前
Evgenii Golubev f25905a5 Remove random + 0.5 8 年前
Peter Bay Bastian f6a7d3b4 Remove ScriptableObjectFactory and make fallback type optional in TypeMapper 7 年前
Evgenii Golubev ff3bc37e Add TODOs 8 年前
Peter Bay Bastian 5c6dfe96 Add collection initialization support to TypeMapper 7 年前
Evgenii Golubev 2da423a6 Bias importance sampling 8 年前
Peter Bay Bastian a76aadd7 Remove a few todos in code 7 年前
Evgenii Golubev efd3ad16 Replace tangent frames with 'localToWorld' 8 年前
Peter Bay Bastian ff2d3ef8 Change namespace of GraphInspector{Presenter,View} 7 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Peter Bay Bastian 1f174bad Move GraphEditorPresenter creation into method 7 年前
Evgenii Golubev 6fed15cc Correct and rename UNITY_SPECCUBE_LOD_STEPS 8 年前
GitHub 41a8c8e2 Merge pull request #69 from Unity-Technologies/refactorentrypoint 8 年前
Peter Bay Bastian 2b96084b Move GraphInspector{Presenter,View} into Inspector folder 7 年前
Tim Cooper dfee6188 Merge branch 'master' into refactorentrypoint 8 年前
Evgenii Golubev e5351e0c Factor out BinarySearchRow() 8 年前
Peter Bay Bastian ac0a8cfe Frame all when graph "restarts" 7 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前