sebastienlagarde
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da1063e4
|
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
|
8 年前 |
Evgenii Golubev
|
0a562a91
|
Optimize the computation of 'NdotL' during importance sampling
|
8 年前 |
sebastienlagarde
|
70e09822
|
Delete HDRenderLoop asset
|
8 年前 |
Evgenii Golubev
|
839c2ec2
|
Add a TODO
|
8 年前 |
GitHub
|
23f2ee44
|
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
|
8 年前 |
Evgenii Golubev
|
66d2b7d7
|
Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD()
|
8 年前 |
sebastienlagarde
|
cb97b488
|
HDRenderLoop: Rename renderLoop to renderContext
|
8 年前 |
Evgenii Golubev
|
ec1f1b58
|
Implement D_GGX_Visible()
|
8 年前 |
sebastienlagarde
|
b890244e
|
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
|
8 年前 |
Evgenii Golubev
|
a0e8eceb
|
Remove clamp from anisotropic GGX
|
8 年前 |
sebastienlagarde
|
aacfb575
|
Rename HDRenderLoop to HDRenderPipeline
|
8 年前 |
Evgenii Golubev
|
83703533
|
Remove the clamp - it is not necessary
|
8 年前 |
GitHub
|
f3e5d8cd
|
Merge pull request #70 from EvgeniiG/master
Improve the quality of EnvMap filtering
|
8 年前 |
Evgenii Golubev
|
fff4efdf
|
Remove multiple definitions of the light sampling texture dimensions
|
8 年前 |
Evgenii Golubev
|
b1ef27bc
|
Update comments
|
8 年前 |
Evgenii Golubev
|
360609df
|
Reduce the importance sampling bias
|
8 年前 |
Evgenii Golubev
|
1b52a0cc
|
Make sure light sampling (and eventually MIS) can be correctly toggled at runtime.
|
8 年前 |
Peter Bay Bastian
|
ed185a44
|
Preliminary vertex shader support
|
7 年前 |
Evgenii Golubev
|
7ad2f0d1
|
Clamp NaNs arising during light sampling
|
8 年前 |
Peter Bay Bastian
|
6eea794b
|
Remove scale and offset from shader inspector
|
7 年前 |
Evgenii Golubev
|
a8c79dbc
|
Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl
|
8 年前 |
Peter Bay Bastian
|
c178455f
|
Fix alpha blending in shader template
|
7 年前 |
Evgenii Golubev
|
6f11466b
|
Revert the UNITY_SPECCUBE_LOD_STEPS change
|
8 年前 |
Peter Bay Bastian
|
b174415a
|
Simplify checks in TypeMapper
|
7 年前 |
Evgenii Golubev
|
cd501ebc
|
Vary the sample count depending on roughness
|
8 年前 |
Peter Bay Bastian
|
34d1b3f1
|
Make preview re-generate when changing master node options
|
7 年前 |
Evgenii Golubev
|
26726ebe
|
Improve MIS texture parameter naming
|
8 年前 |
Peter Bay Bastian
|
e86d275d
|
Adjust checkerboard colors for node previews
|
7 年前 |
Evgenii Golubev
|
0ec36b00
|
Remove randomization
|
8 年前 |
Peter Bay Bastian
|
064bacae
|
Add back surface master node editor in inspector
|
7 年前 |
Evgenii Golubev
|
77cca537
|
Remove extra bias
|
8 年前 |
Peter Bay Bastian
|
c884fe33
|
Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter
|
7 年前 |
Evgenii Golubev
|
f25905a5
|
Remove random + 0.5
|
8 年前 |
Peter Bay Bastian
|
f6a7d3b4
|
Remove ScriptableObjectFactory and make fallback type optional in TypeMapper
|
7 年前 |
Evgenii Golubev
|
ff3bc37e
|
Add TODOs
|
8 年前 |
Peter Bay Bastian
|
5c6dfe96
|
Add collection initialization support to TypeMapper
|
7 年前 |
Evgenii Golubev
|
2da423a6
|
Bias importance sampling
|
8 年前 |
Peter Bay Bastian
|
a76aadd7
|
Remove a few todos in code
|
7 年前 |
Evgenii Golubev
|
efd3ad16
|
Replace tangent frames with 'localToWorld'
|
8 年前 |
Peter Bay Bastian
|
ff2d3ef8
|
Change namespace of GraphInspector{Presenter,View}
|
7 年前 |
Evgenii Golubev
|
1af099df
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS
|
8 年前 |
Peter Bay Bastian
|
1f174bad
|
Move GraphEditorPresenter creation into method
|
7 年前 |
Evgenii Golubev
|
6fed15cc
|
Correct and rename UNITY_SPECCUBE_LOD_STEPS
|
8 年前 |
GitHub
|
41a8c8e2
|
Merge pull request #69 from Unity-Technologies/refactorentrypoint
Refactorentrypoint
|
8 年前 |
Peter Bay Bastian
|
2b96084b
|
Move GraphInspector{Presenter,View} into Inspector folder
|
7 年前 |
Tim Cooper
|
dfee6188
|
Merge branch 'master' into refactorentrypoint
|
8 年前 |
Evgenii Golubev
|
e5351e0c
|
Factor out BinarySearchRow()
|
8 年前 |
Peter Bay Bastian
|
ac0a8cfe
|
Frame all when graph "restarts"
|
7 年前 |
Tim Cooper
|
2a19f5f7
|
Remove camera provider (pass from C++ again) + update loops to match new unity side code.
|
8 年前 |
Evgenii Golubev
|
ab866dab
|
Add the initial implementation of light importance sampling
|
8 年前 |