7460 次代码提交 (466061e1-0d23-4b10-98fe-e60745814937)

作者 SHA1 备注 提交日期
Peter Bay Bastian ecb231e6 #35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
Peter Bay Bastian f59ddd5e #35 Remove meta file that got away 8 年前
sebastienlagarde 4f1e723e HDRenderLoop: Miss one file in previous commit 8 年前
Peter Bay Bastian f2510f42 #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 8 年前
GitHub d85c76fd Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger 8 年前
Peter Bay Bastian d470f1f1 Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView 8 年前
sebastienlagarde d681dbc6 HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
Peter Bay Bastian f589fb80 Preview rendering works again for non-time-dependent nodes 8 年前
GitHub 731fd93e Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting 8 年前
Peter Bay Bastian 72c6ad7a Push NodeDrawer members down into MaterialNodeDrawer 8 年前
sebastienlagarde 6d50a5af HDRenderLoop: Enable CCT and LinearLighting 8 年前
Peter Bay Bastian dfe9bbae Enable pixel caching for nodes (should yield better performance) 8 年前
Julien Ignace a06bdec6 - Fixed procedural sky renderer to use the provided ScreenSize 8 年前
GitHub 7fa32b4e Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前
Peter Bay Bastian 8fd68583 Preview is now actually hidden when inactive or hidden 8 年前
Julien Ignace 0ffa139c Removed some useless tests for SkyManager creation. 8 年前
GitHub 6b8997e6 Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
Tim Cooper b1e5c75f Update shader generation tests. 8 年前
Julien Ignace e5e20762 Fixed compilation after merge/update of native code. 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
vlad-andreev 0e28d55a removed RenderPipeline.RenderSceneView() 8 年前
Tim Cooper 8f5cab45 [fixes]Fix broken unit tests. 8 年前
GitHub bdc9840a Merge pull request #45 from Unity-Technologies/Fix-depthVS 8 年前
GitHub ea281f24 Merge pull request #41 from stramit/crash-fixes 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Yuanxing Cai a1e42ea7 Fixed the shortcut problem in a proper way. 8 年前
Sebastien Lagarde 5e3a413d HDRenderLoop: Fix debugViewtiles compilation 8 年前
Yuanxing Cai f0b691e4 * Fixed keyboard shortcuts. 8 年前
GitHub 34657a4b Update Unity branch in README.md 8 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Yuanxing Cai 77e26863 Merge branch 'master' into crash-fixes 8 年前
Tim Cooper f9b09347 remove testable suffix (not needed) 8 年前
Sebastien Lagarde c1813812 HDRenderLoop: Enable forward rendering correctly 8 年前
Tim Cooper 28cf7cb6 Upgrade to trunk based graph view. 8 年前
Sebastien Lagarde ef03a8a7 HDRenderLoop: Make it compile after merge 8 年前
Julien Ignace 2f800ad3 - Reset sky manager hash when changing parameters. 8 年前
Tim Cooper 870f055f Remove graph view. 8 年前
Sebastien Lagarde 2de194b0 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
GitHub 53173cc7 Merge pull request #43 from Unity-Technologies/tiledebugging2 8 年前
Tim Cooper 3ff875cf minor tidy of files 8 年前
Julien Ignace eaf661ba Added Type checks to make setting parameters for a sky more robust. 8 年前
Felipe Lira a4efb79d Updated TestFixture to use new render pipeline property. 8 年前
Yuanxing Cai daa21fd3 Fixed a crash when deleting nodes from the graph. 8 年前
Tim Cooper c54ee0eb String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac) 8 年前
Julien Ignace 3b1edbe4 Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first. 8 年前
GitHub 7fd325fc Update README.md 8 年前