Tim Cooper
|
b44a8aea
|
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
|
8 年前 |
Evgenii Golubev
|
02917d95
|
Clean up the SkyHDRI shader
|
8 年前 |
sebastienlagarde
|
2a67e7e3
|
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
|
8 年前 |
vlad-andreev
|
680ca5de
|
refactored HDRenderLoopInspector
|
8 年前 |
Peter Bay Bastian
|
f52ba9a6
|
Minor changes to MaterialNodeDrawer
|
8 年前 |
Tim Cooper
|
0d9b1e6a
|
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
|
8 年前 |
Evgenii Golubev
|
6708a6a4
|
Revert the MIP copy changes
|
8 年前 |
vlad-andreev
|
53587e34
|
fixed compile error
|
8 年前 |
Peter Bay Bastian
|
6e2d612e
|
Update to latest GraphView
|
8 年前 |
Tim Cooper
|
06b7010b
|
Remove "AnyNode"
|
8 年前 |
Evgenii Golubev
|
afa6ac44
|
Disconnect the atmospheric parameters component from the sun since it is a WIP
|
8 年前 |
GitHub
|
9cc23eb7
|
Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
|
8 年前 |
Peter Bay Bastian
|
3457c49b
|
Updated to work after merge with trunk
|
8 年前 |
Tim Cooper
|
d0d60781
|
Texture asset is now a real asset type...
|
8 年前 |
Evgenii Golubev
|
db620c4f
|
Implement a workaround for the broken MIP copy code
|
8 年前 |
sebastienlagarde
|
4da37c9b
|
HDRenderLoop: Fix Texture settings, change it to struct again
|
8 年前 |
Tim Cooper
|
eac70c08
|
Graph edit window now survives serialization.
|
8 年前 |
Felipe Lira
|
53636330
|
Updated project to use new RenderPipeline lifecycle.
|
8 年前 |
Evgenii Golubev
|
029886ab
|
Fix the GPU type of line lights
|
8 年前 |
Paul Demeulenaere
|
37270dfe
|
Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader)
|
8 年前 |
mmikk
|
db9d8a33
|
fix another revZ problem in ogl
fix another revZ problem in ogl
|
8 年前 |
Tim Cooper
|
5e3b99fe
|
working on better workflow (double click shader to open in edit window)
|
8 年前 |
Felipe Lira
|
462e7b4d
|
Merge branch 'master' into scriptablerenderloop-graphicssettings
|
8 年前 |
Evgenii Golubev
|
e7cb98c6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
469a2379
|
HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
|
8 年前 |
Tim Cooper
|
5e6630fb
|
Porting more nodes to not be function nodes
|
8 年前 |
GitHub
|
b182eb4f
|
Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
|
8 年前 |
Tim Cooper
|
8df91eb4
|
Remove function 1 input and function 4 input
|
8 年前 |
sebastienlagarde
|
935b09ec
|
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
|
8 年前 |
Tim Cooper
|
4b1458e8
|
Remove Function3Input (use code node) :)
|
8 年前 |
Aras Pranckevicius
|
ccdd344f
|
API change: SortOptions -> SortFlags
|
8 年前 |
Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
8 年前 |
GitHub
|
8337fa69
|
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
|
8 年前 |
Tim Cooper
|
08ce57cd
|
Fix bugs in blend node after port.
|
8 年前 |
Sebastien Lagarde
|
1b338186
|
HDRenderLoop: SinglePAss work but Tile is broken...
|
8 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
8 年前 |
Sebastien Lagarde
|
575af190
|
HDRenderLoop: Fix assert issue
|
8 年前 |
Tim Cooper
|
77179d91
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Sebastien Lagarde
|
546401a2
|
HDRenderLoop: Version that compile and display something
|
8 年前 |
Tim Cooper
|
0336445f
|
fix node adaption so casting works as expected
|
8 年前 |
Sebastien Lagarde
|
5afbdc3c
|
HDRenderLoop: Push a version with C# that compile
|
8 年前 |
RinaldoTjan
|
180cba0c
|
Threshold Blending material Sample.
Threshold Blending material Sample.
|
8 年前 |
Tim Cooper
|
e8c71321
|
converting nodes to new system.
|
8 年前 |
Sebastien Lagarde
|
37316a28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
mmikk
|
1804b00c
|
remove
prefix
|
8 年前 |
Tim Cooper
|
96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
|
8 年前 |
mmikk
|
d9c6d51d
|
move multicompile to the correct location
move multicompile to the correct location
|
8 年前 |
vlad
|
d0c30f9a
|
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
|
8 年前 |
mmikk
|
cbedc8ab
|
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
|
8 年前 |
Tim Cooper
|
2e183994
|
Add time checkbox
Make shorter GUIDs
|
8 年前 |