Antoine Lelievre
4beb4329
Fix light intensity update and nullref on undo
7 年前
Antoine Lelievre
21feec05
Fixed a lot of bugs on light intensity and emissive mesh updates
- Fix light intensity not updated when light type changes
- Fix light unit with emissive mesh conversion value (do not convert luminance anymore)
- Fix emissive mesh transform changes in timeline
- Fix light intensity not updated when undo/redo
And added color temperature for emissive mesh color
7 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
7 年前
GitHub
3b7d93f1
Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight
Emissive mesh for area lights
7 年前
Sebastien Lagarde
75993083
Fix issue with light intensity not matching area emissive mesh intensity + some renaming
7 年前
GitHub
3201cb35
Merge pull request #1589 from Unity-Technologies/ios-texture-format
Fixup texture format mismatches for Metal on iOS
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
7 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
7 年前
Sebastien Lagarde
b5790696
HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping
7 年前
GitHub
e6b79105
Merge pull request #1596 from Unity-Technologies/improve-cluster-decal-camera-relative-rendering
HDRP: Improve camera relative rendering of cluster decal
7 年前
Sebastien Lagarde
552ebcc1
HDRP: Improve camera relative rendering of cluster decal
7 年前
Sebastien Lagarde
f5bd48cb
HDRP: Hide MSAA settings on HDRP Asset as it is not implemented
7 年前
GitHub
853ed68c
Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering
HDRP: Improve camera relative rendering precision on object
7 年前
Tim Cooper
1e6a2fe7
Disable test on osx
7 年前
Sebastien Lagarde
05575e19
Fix decal not rendered correctly
7 年前
GitHub
cc5cfdbd
Merge pull request #1594 from Unity-Technologies/gfx-tests-updates
Gfx tests updates
7 年前
sebastienlagarde
c4ad663f
Update comment and fix instancing
7 年前
Tim Cooper
57b9d465
Update reference images for HD.
7 年前
sebastienlagarde
6a7debb0
Update Changelog
7 年前
Tim Cooper
2b31dcda
Add test options to disable batch mode in HD
7 年前
Peter Bay Bastian
bfd314b7
Revert changes to ShaderGraph version
7 年前
sebastienlagarde
c9d9bf6e
Fixed wrong define name
7 年前
Tim Cooper
d59cf961
Update HD image templates.
7 年前
GitHub
86a4970b
Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline
Warn about lack of compatible render pipeline asset
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
sebastienlagarde
c1827b93
Rename positionWS to positionRWS + update shader graph template
7 年前
Antoine Lelievre
94299904
Light intensity now works with timeline and animators
7 年前
Tim Cooper
639dcdf8
Update post fx reference images
7 年前
GitHub
630691ab
Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename
Update window title
7 年前
sebastienlagarde
fa92c52f
Merge branch 'master' into Improve-camera-relative-rendering
7 年前
Antoine Lelievre
33c68f5d
Add candela and luminance units for punctual and area lights
7 年前
GitHub
81a8dd28
Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit
HDRP: Add support of detail normal and smoothness to Stacklit
7 年前
sebastienlagarde
a2e180a5
Update code to allow Macro matrix to work after PR feedback
7 年前
Sebastien Lagarde
d4c5fff5
HDRP: Add support of detail normal and smoothness to Stacklit
- Fix an issue in the UI with Remap and Range
- Add detail normal and smoothness map (overlay for smoothness)
- Fix compilation issue with GetGGXAnisotropicModifiedNormalAndRoughness refactor
7 年前
Jesse Barker
e7add690
Fixup texture format mismatches for Metal on iOS
7 年前
Antoine Lelievre
2828ae93
Added an enum field to change the light intensity unit
7 年前
sebastienlagarde
72faf3ad
Update Velocity for consistency
7 年前
sebastienlagarde
b0c2e2b3
HDRP Minor update (ident and test)
7 年前
sebastienlagarde
ee31a3ad
HDRP: Improve camera relative rendering precision on object
Improve camera relative rendering precision on object
- Apply camera translation on the model matrix
- Add a function GetObjectPositionWS
- User are required to always used TransformObjectToWorld or GetObjectToWorldMatrix, they should never access to UNITY_MATRIX_M
- When a user want absolute world position it must use GetAbsolutePositionWS(positionWS). positionWS is either camera relative space or absolute position depends on settings, only a call to GetAbsolutePositionWS() guarantet that we are in absolute position
7 年前
GitHub
dc7e7036
Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters
Expose shadow budget parameters
7 年前
sebastienlagarde
00be7084
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Matt Dean
1f85b9a1
Fixes for PR
7 年前
GitHub
32210ac9
Merge branch 'master' into switch-support
7 年前
Matt Dean
7313c0ce
Update changelog
7 年前
Matt Dean
c1602cc5
Update changelog
7 年前
Sebastien Lagarde
8146a8c1
Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup
7 年前
Matt Dean
b7161c18
Fix initialization of vector properties when duplicating subgraphs
7 年前
Matt Dean
0ff4b5cc
Fix slot definitions for meta pass in HD PBR subshader
7 年前
sebastienlagarde
b38abf0c
HDRP: Add minor comment on sky shader
7 年前
sebastienlagarde
5e2a8d92
HDRP: Update changelog
7 年前