7236 次代码提交 (43968136-9ef0-4f16-b1b0-da0245169883)

作者 SHA1 备注 提交日期
sebastienlagarde 17fc0b8a Fix issue with asset processor 6 年前
sebastienlagarde 437896d1 update changelog 6 年前
GitHub 89a5e8c9 Merge pull request #1557 from Unity-Technologies/HDRP-Tests 6 年前
GitHub 4790e09b Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug 6 年前
sebastienlagarde 9f29886d Update comment and changelog 6 年前
sebastienlagarde acce4895 Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug 6 年前
GitHub adaab50a Merge pull request #1612 from Unity-Technologies/LightUnits 6 年前
sebastienlagarde 905e4624 Fix emissive mesh color 6 年前
Paul Melamed d39437c1 Cleaned up PR 6 年前
sebastienlagarde 432deee6 Fix convertion when in editor + fix color temperature with GI static 6 年前
Antoine Lelievre 832089b8 Disable fog when Diffuse, Specular and luxmeter debug modes are enabled 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 6 年前
GitHub 36f5927e Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor 6 年前
sebastienlagarde be149b78 HDRP: Fix issue with forward and preprocessor + update changelog 6 年前
GitHub 79ec2054 Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative 6 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
GitHub 981030f0 Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency 6 年前
GitHub 8dddca48 Merge pull request #1606 from EvgeniiG/kernel_quality_levels 6 年前
GitHub 87e8a616 Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer 6 年前
Peter Bay Bastian 9c5843f7 Remove PostProcessing dependency from Core 6 年前
GitHub f7309758 Merge pull request #1551 from Unity-Technologies/lw/platform-fixes 6 年前
Peter Bay Bastian 80548487 Fix syntax error in Core shader library 6 年前
GitHub 4138567f Merge pull request #1462 from Unity-Technologies/sg/spheremasknode 6 年前
Evgenii Golubev 51f228b4 Add an attribute to not break serizliation 6 年前
GitHub 540a8964 Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 7 年前
GitHub 46078c05 Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes 7 年前
Evgenii Golubev a5b000b4 More bugfixes for volume texture sampling 7 年前
Evgenii Golubev 381d8858 Add "Global Light Probe Dimmer" and tooltips for volumetrics 6 年前
Evgenii Golubev 6c2d5efb Rename SSS quality levels 7 年前
GitHub 30eac094 Implement SafeDiv() 7 年前
Evgenii Golubev 4045bcef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 327eed88 Change single scattering albedo defaults to 1 7 年前
GitHub caff3ee2 Merge pull request #1603 from EvgeniiG/master 7 年前
Evgenii Golubev 81381397 Further clean up the code 7 年前
Evgenii Golubev 5cdfa033 Clean up the code 7 年前
Evgenii Golubev b2334fa2 Remove comment 7 年前
Evgenii Golubev 9abc300c Improve the quality of trilinear filtering of density volume textures 7 年前
GitHub bc5ccbcc Add a comment 7 年前
GitHub 6ed08e25 Use a trilinear sampler to filter across MIP levels 7 年前
Antoine Lelievre cc5c2a31 Cleanup code and reset HDRP asset to default 6 年前
GitHub e6de5c82 Add a comment 7 年前
Antoine Lelievre f52ec0c8 Fixed undo/redo for area light shape and timeline area light shape record issue 6 年前
GitHub 1cf3ed86 Merge pull request #1582 from Unity-Technologies/switch-support 7 年前
Antoine Lelievre 4beb4329 Fix light intensity update and nullref on undo 7 年前
GitHub b3b053d1 Merge pull request #1602 from Unity-Technologies/volumetric-updates 7 年前
Antoine Lelievre 21feec05 Fixed a lot of bugs on light intensity and emissive mesh updates 7 年前