328 次代码提交 (3cfcd772-3cbe-42ed-96a0-f3cd6d1d3b66)

作者 SHA1 备注 提交日期
sebastienlagarde 3cfcd772 HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace) 8 年前
Evgenii Golubev 72d87a7d Fix CSM for camera-relative rendering and enable the latter by default 8 年前
Felipe Lira 18eb7834 Added option to use MSAA backbuffer and benefit from hasMultipleSampleAutoResolve. Changed MSAA to MSAASampleCount 8 年前
GitHub ed08e957 Fix frustum culling of tessellated geometry 8 年前
Felipe Lira 8f9eef29 Added support to MSAA. 8 年前
GitHub 2909c501 Merge pull request #326 from EvgeniiG/cam_rel_render 8 年前
GitHub 0773f099 Update README.md 8 年前
Felipe Lira 000e5955 Updated README file to add git clone with submodule instructions 8 年前
Felipe Lira 0463c44a removed deleted folder metas 8 年前
Felipe Lira cecb2f6f Added light index map to disable exceeding lights uploaded to buffer. 8 年前
Felipe Lira 4c1c0d7b Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 8 年前
Evgenii Golubev b3807543 Add a comment 8 年前
Felipe Lira b5ec9f9b Fixed the issue that shadows were not being disabled when NO_SHADOWS were select in the pipeline asset. 8 年前
Evgenii Golubev 52044713 Rename 'camera' to 'view' (where applicable) for clarity 8 年前
Felipe Lira 70cb4cca Added more lights/objects to multiplePointLights scene 8 年前
Evgenii Golubev b55fb554 Avoid modifying VisibleLights 8 年前
Felipe Lira 231211f7 Added more objects to multiple point lights scene 8 年前
Evgenii Golubev bd246e69 Clean up redundant calls & allocations 8 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 8 年前
GitHub fa35a3fd Merge branch 'master' into cam_rel_render 8 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 8 年前
Evgenii Golubev 46657cba Merge branch 'master' 8 年前
GitHub bc633985 Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers 8 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
GitHub 29318aeb Merge pull request #324 from Unity-Technologies/Branch_MarkerSky 8 年前
Julien Ignace 91a24342 Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...) 8 年前
GitHub 46a64feb Merge pull request #323 from Unity-Technologies/Branch_MarkerSky 8 年前
Evgenii Golubev c5b0bde5 Disable camera-relative rendering by default 8 年前
Julien Ignace 838a2000 Improved markers for sky environment update pass. 8 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 8 年前
Julien Ignace f7cbd39d Fixed input manager being always selected at start if using the debug menu. 8 年前
GitHub f41ac4ee Merge pull request #322 from Unity-Technologies/Branch_BasicProfiling 8 年前
Julien Ignace fc04fd9c Small camera fix 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
GitHub bc56edc6 Merge pull request #321 from Unity-Technologies/Branch_SSS_DeletedProfile 8 年前
sebastienlagarde a8bef5fd HDRenderPipeline: Add FastSign() function 8 年前
Julien Ignace 6215ab3d Change SubsurfaceScatteringProfile so that users get visual feedback (bright pink transmission) in case the profile used in a material is missing (and was not the default neutral one). 8 年前
Evgenii Golubev 93a625f2 Fix function name 8 年前
Evgenii Golubev b487accf Remove an old comment 8 年前
GitHub 5c55ff09 Merge pull request #316 from Unity-Technologies/Update-shadow-API-to-use-Lits-VisibleLight--to-reduce-GC-pressure 8 年前
Evgenii Golubev c2f786f1 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix 8 年前
Evgenii Golubev f9e8648f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 4125f4e0 Disabling zclipping in shaders that have a shadowcaster pass. 8 年前
Evgenii Golubev 00c5c305 Fix the SSS medium camera position 8 年前
Evgenii Golubev 8be8c50b Fix tangent space SSS integration 8 年前
GitHub f24dc903 Merge pull request #317 from Unity-Technologies/Branch_BasicProfiling 8 年前
Evgenii Golubev df0f7a32 Add SHADERPASS_SHADOWS 8 年前
Julien Ignace 9327757f Updated BasicProfiling scene with SSS tests. 8 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 8 年前