5711 次代码提交 (3c27f566-1cdd-46a6-ac98-34a3d2a7d6ca)

作者 SHA1 备注 提交日期
GitHub a449a7f7 Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights 7 年前
Frédéric Vauchelles 403264e2 Fixed light loop hierarchy 7 年前
Evgenii Golubev 41b3bcf7 Fix the bug with animated materials 7 年前
sebastienlagarde c7c2adef Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 7 年前
GitHub de0287be Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core 7 年前
Evgenii Golubev ef6c6a3e Add _FrustumParams to UnityPerView 7 年前
sebastienlagarde 58445f5d Move notification for API change to core 7 年前
Evgenii Golubev f1876370 Update the comment 7 年前
GitHub 72f63df8 Merge pull request #1175 from Unity-Technologies/SpotReflector 7 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 7 年前
Paul Melamed 3f7e7fef Reset allocation status flag. 7 年前
Remy 0fbb8841 Changed sin to tan in angle calculation 7 年前
Evgenii Golubev ed476664 Remove leftover SetupComputeShader() call 7 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Remy 8fa08986 fix for PR 7 年前
GitHub 94e96f91 Merge pull request #1177 from Unity-Technologies/fix/shadow-crash 7 年前
Evgenii Golubev 14c97d6d Update variable usage 7 年前
Felipe Lira 65d2e7b3 Minor changes to Unlit shader GUI. 7 年前
Robin Bradley deadc578 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 7 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 7 年前
GitHub 7a76fbbe Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies 7 年前
Felipe Lira 2a570cc3 Updated lightweight default materials 7 年前
Frédéric Vauchelles 3320fc64 Skip in memory assemblies for the shader generator 7 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 7 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 7 年前
Frédéric Vauchelles d61424da Commented code specific to 4.x .NET runtime 7 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
GitHub add8fa72 Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI 7 年前
Felipe Lira 45ee32a0 Fixed null reference on bump properties in unlit particles UI. 7 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 7 年前
GitHub 44b0c2bc Merge pull request #1172 from Unity-Technologies/HDCameraDataInit 7 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
GitHub 44511b14 Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization 7 年前
Frédéric Vauchelles 99a24ef5 fixed: mip to use for SSReflection 7 年前
GitHub 1108f618 Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 7 年前
Felipe Lira e9a5ca70 Fixed shaderPassID in DrawFullScreen 7 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
GitHub e58bfaac Merge pull request #1170 from Unity-Technologies/feature/RefractionModes 7 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 7 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 7 年前
Frédéric Vauchelles 99ec03cb Used the MERGE_NAME macro 7 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 7 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 7 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 7 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 7 年前