Peter Bay Bastian
|
251f1d1b
|
Disable HD sub-shader and re-run graphics tests
|
7 年前 |
Jens Holm
|
2f658454
|
Make the modified property names bold through uss
|
7 年前 |
GitHub
|
6b96c163
|
Merge pull request #324 from Unity-Technologies/fix-tests
Fix tests
|
7 年前 |
Jens Holm
|
f1e0d4a5
|
Add docstring to the sanitize function
|
7 年前 |
Peter Bay Bastian
|
d17dc935
|
Add test templates for graphs and introduce LFS for *.png
|
7 年前 |
Jens Holm
|
7f9416d0
|
Make use of the generic duplicate name handling funciton when editing property and reference names
|
7 年前 |
Peter Bay Bastian
|
7bafacee
|
Add support for folders in integration test graphs folder
|
7 年前 |
Jens Holm
|
49ac046f
|
Add funciton to handle duplicate naming
|
7 年前 |
Peter Bay Bastian
|
e47e0538
|
Added graph tests for
Math -> Round
Math -> Trigonometry
Math ->Vector
|
7 年前 |
Jens Holm
|
1703288d
|
Make the property name text field delayed
|
7 年前 |
Peter Bay Bastian
|
4e004e8e
|
Added
Math -> Interpolation
Math -> Matrix
Math -> Range
|
7 年前 |
Jens Holm
|
6aca31dc
|
Check property referecne name when the property is created
|
7 年前 |
Peter Bay Bastian
|
72b605ed
|
Adding tests graphs for Math ->Advanced and Math->Derivative
|
7 年前 |
Jens Holm
|
2e2f5f9e
|
Simplify regex for checking valid property reference
|
7 年前 |
Peter Bay Bastian
|
79f6f9a8
|
Added shader graphs for Math Basic
|
7 年前 |
Jens Holm
|
810ea255
|
Fix the node edges not being preserved when the property is actually copied along with the property node
|
7 年前 |
Peter Bay Bastian
|
7f761cb8
|
Add Float and Cubemap to test case
|
7 年前 |
Jens Holm
|
c5caad3e
|
Make edges preserved when copying a property node that is converted to a concrete node
|
7 年前 |
Peter Bay Bastian
|
4c25a1ee
|
Remove files that shouldn't have been added
|
7 年前 |
Jens Holm
|
02587bed
|
Add conditional includes in MaterialGraphWindow and MaterialGraphView
|
7 年前 |
Peter Bay Bastian
|
4e1798b6
|
Update gitignore and fix compile warning and test
|
7 年前 |
Matt Dean
|
cb9ab96f
|
Prevent GC allocation when popup doesnt need to be recreated
|
7 年前 |
Peter Bay Bastian
|
11c1b9be
|
Fix all Shader Graph tests (including integration graphs)
|
7 年前 |
Peter Bay Bastian
|
ea90628a
|
Fix trunk warnings
|
7 年前 |
Matt Dean
|
67827c5c
|
Remove unnecessary serialized properties
|
7 年前 |
Matt Dean
|
f20e7691
|
Update Gradient UIs to UIElements
|
7 年前 |
Matt Dean
|
90f19e2e
|
Rename Gradient Asset Node > Gradient Node
|
7 年前 |
Martin Thorzen
|
e34a3053
|
Fixed the PR feedback I got.
|
7 年前 |
Matt Dean
|
25fc05eb
|
Rename GradientAssetNode.cs > GradientNode.cs
|
7 年前 |
Martin Thorzen
|
8f3d14dc
|
Update with cleaning out unused code. And some formatting.
|
7 年前 |
Martin Thorzen
|
962fc981
|
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
|
7 年前 |
Martin Thorzen
|
3868cb59
|
Fixed so that the preview is not drawn ontop of the Settings Menu
|
7 年前 |
GitHub
|
982c273f
|
Added release notes for LWRP.
Added notes from 1.1.4-preview to initial tagged release.
|
7 年前 |
Frédéric Vauchelles
|
4bd00e90
|
Merge master
|
7 年前 |
GitHub
|
60d3b875
|
Merge pull request #1205 from Unity-Technologies/Fix-warning
HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
|
7 年前 |
Sebastien Lagarde
|
016a2305
|
HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
|
7 年前 |
GitHub
|
ea51b585
|
Merge pull request #1188 from Unity-Technologies/stacklit
New StackLit forward only material: Can serve as a basic template for…
|
7 年前 |
sebastienlagarde
|
caef3231
|
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
|
7 年前 |
GitHub
|
5ee5df81
|
Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter
Fix/master hd material converter
|
7 年前 |
Remy
|
2dea8304
|
Correct source texture channel of detail map
|
7 年前 |
Evgenii Golubev
|
b4708ef6
|
Merge upstream/master
|
7 年前 |
sebastienlagarde
|
66ff4e4a
|
Add normal view debug mode
|
7 年前 |
Remy
|
7643f8fc
|
Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map).
|
7 年前 |
Evgenii Golubev
|
2c4bd864
|
Add and/or rename to legacy Unity shader variables
|
7 年前 |
sebastienlagarde
|
2e40eff7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
|
7 年前 |
GitHub
|
2a9a01f7
|
Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path
Add fullscreemedia path
|
7 年前 |
Evgenii Golubev
|
8ffeafaf
|
Fix material animation in reflection probes
|
7 年前 |
GitHub
|
8c5e87ae
|
Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common
Move ComputeTextureLOD to common.hlsl
|
7 年前 |
Evgenii Golubev
|
b62b0d12
|
More comments
|
7 年前 |
sebastienlagarde
|
a5701453
|
Move ComputeTextureLOD to common.hlsl
|
7 年前 |