Felipe Lira
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dbdca030
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Stripping Debug and HDRenderPipeline shaders.
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7 年前 |
Aleksandr Kirillov
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3e54545d
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Added stereo rendering support to CopyDepth shaders.
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7 年前 |
GitHub
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858b64ad
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Merge pull request #1197 from EvgeniiG/rename_unity_per_camera
Rename UnityPerCamera CBuffer variables (and set them from C#)
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7 年前 |
Felipe Lira
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8efb93de
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Updated LightweightPipelineCore.cs to new C# convention
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7 年前 |
Aleksandr Kirillov
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3ee0f4b3
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Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API.
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7 年前 |
Frédéric Vauchelles
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a3477180
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Update SSR for deferred
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7 年前 |
Felipe Lira
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ba310f35
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Added support to local soft shadows. Added rule to strip soft shadows keyword.
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7 年前 |
Aleksandr Kirillov
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430af144
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Moved depth copying to an include file.
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7 年前 |
Felipe Lira
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3bbb9197
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Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities.
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7 年前 |
GitHub
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98944227
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Merge pull request #1223 from Unity-Technologies/lw/get_rid_of_depth_prepass_when_possible
Lw/get rid of depth prepass when possible
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7 年前 |
Aleksandr Kirillov
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1748dc67
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Removed an unnecessary #pragma from the CopyDepthMSAA shader.
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7 年前 |
Felipe Lira
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38d02996
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Split stripping at shader, pass and variant stage.
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7 年前 |
Stephane Laroche
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ad31624f
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-Add base 2 lobe specular GGX along with inputs and UI.
-Fix missing base* keyword setting and gui virtual function callbacks (in addition to their abstract equivalent already handled) (see BaseUnlitUI)
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7 年前 |
Aleksandr Kirillov
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0d71285d
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Now forcing a blit instead of copying a texture if we need to resolve MSAA depth.
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7 年前 |
Felipe Lira
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c30fcd10
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Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities.
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7 年前 |
Aleksandr Kirillov
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34562958
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Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms.
The only setup when we can skip depth copy and depth prepass is postfx + no screen-space shadows + no MSAA.
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7 年前 |
Felipe Lira
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bbeadae5
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Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build.
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7 年前 |
Aleksandr Kirillov
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9ed48265
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Fixed a wrong condition check.
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7 年前 |
Felipe Lira
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4fec8c89
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Added shader pass names so we can strip passes by pass name.
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7 年前 |
Aleksandr Kirillov
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17b92683
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Cleaned up depth prepass and depth copy setup code.
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7 年前 |
Felipe Lira
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a15c7e93
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Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader.
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7 年前 |
Aleksandr Kirillov
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7e1af428
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Fixed a check whether the system supports copying depth textures.
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7 年前 |
Felipe Lira
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cdd9a0d1
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Added _LOCAL_SHADOWS_ENABLED keyword
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7 年前 |
GitHub
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0c2357e7
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Merge pull request #1216 from Unity-Technologies/lw/fixes
Lw/fixes
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7 年前 |
Aleksandr Kirillov
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369eef17
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Fixed a typo in method name.
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7 年前 |
Aleksandr Kirillov
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e03ac0c7
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Fixed light index remapping.
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7 年前 |
Aleksandr Kirillov
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d151fbc5
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Point filtering for temporary depth RTs.
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7 年前 |
Felipe Lira
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65fc1c54
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Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
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7 年前 |
GitHub
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968bc78a
|
Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport
Lw/18.1 forwardport
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7 年前 |
Felipe Lira
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cfdda2f1
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Updated simple lighting default material.
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7 年前 |
Felipe Lira
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0a1063fa
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updated simple lighting shininess.
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7 年前 |
GitHub
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7d6d0696
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Enable stripping by default
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7 年前 |
Peter Bay Bastian
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3a6a96fd
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Update change log
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7 年前 |
Peter Bay Bastian
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abdeff3a
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Implement Copy() for GradientShaderProperty
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7 年前 |
Peter Bay Bastian
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8076c27e
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Merge branch 'master' into copy-property-nodes
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7 年前 |
GitHub
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f0162ace
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Merge pull request #345 from Unity-Technologies/added-changelog-md
Added a changelog for upcoming releases.
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7 年前 |
GitHub
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a49aec2e
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Merge pull request #343 from Unity-Technologies/control-edge-callback
Callback on edge change to ControlView
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7 年前 |
GitHub
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3b2ecd50
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Merge pull request #344 from Unity-Technologies/update-license
Update license
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7 年前 |
Peter Bay Bastian
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669ed900
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Update LICENSE
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7 年前 |
Peter Bay Bastian
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fd4ac45a
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Add CONTRIBUTIONS and rename LICENSE to markdown
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7 年前 |
Martin Thorzen
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34997ed9
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Cleaned up the code
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7 年前 |
GitHub
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9e68ec0c
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Merge pull request #342 from Unity-Technologies/fix-vector1-node
Fixed an issue where vector 1 node was not evaluating properly.
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7 年前 |
Martin Thorzen
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01126a2f
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Fixed an issue where vector 1 node was not evaluating properly.
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7 年前 |
Peter Bay Bastian
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83dbd5d0
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Add change callback to controls when edge changes
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7 年前 |
Martin Thorzen
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da54bfac
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Added a changelog for upcoming releases.
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7 年前 |
Martin Thorzen
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3c602bad
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Added base functionality to give an error on incompatible render pipeline
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7 年前 |
GitHub
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f6380703
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Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
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7 年前 |
Peter Bay Bastian
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6ec339e3
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Forwardport pull request #336
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7 年前 |
GitHub
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24edf725
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Merge pull request #314 from Unity-Technologies/channel-enum-control
Update ChannelEnumControl to UIElements and USS
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7 年前 |
Jens Holm
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f86ab019
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Add toggle for whether properties are exposed or not
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7 年前 |