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Add docstring to the sanitize function

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Jens Holm 6 年前
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f1e0d4a5
共有 1 个文件被更改,包括 20 次插入7 次删除
  1. 27
      com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs

27
com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs


return s_LegacyTypeRemapping;
}
// Sanitize a name to not conflict with other names.
// `existingNames` is the collection of names that the sanitized name should not collide with.
// `duplicateFormat` is the format applied to handle cases with overlapping names. The string supplied should
// be a formattable string where the first argument is the base name, and the second argument the
// `duplication number`.
// An example of input ({"name", "name (1)"}, "{0} ({1})", name) should yield the output "name (2)".
public static string SanitizeName(IEnumerable<string> existingNames, string duplicateFormat, string name)
/// <summary>
/// Sanitizes a supplied string such that it does not collide
/// with any other name in a collection.
/// </summary>
/// <param name="existingNames">
/// A collection of names that the new name should not collide with.
/// </param>
/// <param name="duplicateFormat">
/// The format applied to the name if a duplicate exists.
/// This must be a format string that contains `{0}` and `{1}`
/// once each. An example could be `{0} ({1})`, which will append ` (n)`
/// to the name for the n`th duplicate.
/// </param>
/// <param name="name">
/// The name to be sanitized.
/// </param>
/// <returns>
/// A name that is distinct form any name in `existingNames`.
/// </returns>
internal static string SanitizeName(IEnumerable<string> existingNames, string duplicateFormat, string name)
{
if (!existingNames.Contains(name))
return name;

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