55 次代码提交 (36d8a5e0-b0a7-4eef-b403-288449d55b32)

作者 SHA1 备注 提交日期
Evgenii Golubev c9a0007c Factor out the procedural sky shader 8 年前
Evgenii Golubev ed6081c1 Fix the name of the procedural shader 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Evgenii Golubev 9ae68594 Clean up and refactor the procedural sky 8 年前
Evgenii Golubev 4534d45f Make sure the sky pass does not modify the alpha channel 8 年前
Evgenii Golubev 2f7b3af3 Update the sky code using the Adam demo source 8 年前
Evgenii Golubev 34315214 Set values of legacy built-in uniforms 8 年前
Evgenii Golubev 3f3f4548 Make sure the sky fully overwrites unoccluded parts of the frame 8 年前
Evgenii Golubev 59ed1885 Make small improvements to the procedural sky shader 8 年前
Evgenii Golubev 498f14dc Remove a TODO 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
Evgenii Golubev 6da9eb72 Implement a workaround for the case when disabling a keyword has no effect 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
Evgenii Golubev ddbfc573 Fix sky rendering bugs 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Evgenii Golubev b1a7cdc0 Fix the flipped Y axis (due to a D3D convention) for the procedural sky 8 年前
Evgenii Golubev 399b7f4d Prevent the rotation of the sun with the sky 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
sebastienlagarde dede83da HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Evgenii Golubev 7758c3b3 Add a "Max Sky Distance" parameter to the procedural sky 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
runes dd5838bd sample game delta: 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian f8b46ea3 Merge remote-tracking branch 'origin/master' into restructuring 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
runes 6a0e0e87 fixed compilation error in SkyProcedural.shader 7 年前
Evgenii Golubev bb1bc475 Fix camera-relative rendering of the procedural sky 7 年前
Evgenii Golubev 1bfec348 Add ShaderVariables.hlsl to the procedural sky shader 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Peter Andreasen f052451a merged from master 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Sebastien Lagarde d6a7fcd6 HDRenderPipeline; Clean include of Color.hlsl 7 年前