Matt Dean
5bed2efc
Menu Reorg: Input
8 年前
Eduardo Chaves
5eca2dca
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
9d1506f2
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
41da8598
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
12603c9a
Changing all Texture2D types to Teture to allow custom render textures to be added.
8 年前
bfogerty
1f0971d6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
bc8714b2
Added nodes:
-ReflectionProbe (samples local reflection probe and has exposed LOD, needs blending and box projection added)
-LightProbe (samples the light probes SH)
Testings scenes and cleanup
8 年前
bfogerty
af4518e0
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Jennifer Nordwall
475f5e3b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
c5984a7b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
b247c311
Texture assets and related notes work now (Thanks Tim!)
8 年前
MingWai
bdfd3b5f
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
670f4bf3
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
c19d413a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
98611b46
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
d0d60781
Texture asset is now a real asset type...
7 年前
Tim Cooper
b44a8aea
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Tim Cooper
f6fa3513
Starting to extract properties.
7 年前
GitHub
5f6271d2
Merge pull request #67 from stramit/refactor-properties
Refactor properties
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Matt Dean
abed850e
Merge master
And fix conflicts
7 年前
Matt Dean
a02b954a
Input Part 3
- Final for now
- No texture nodes
- No gradient nodes
- Havent check parity
- Fixes for PR
7 年前
Tim Cooper
3039671f
Merge master
7 年前
Tim Cooper
5a5f791f
Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
7 年前
GitHub
713f6000
Merge pull request #79 from Unity-Technologies/improve-texture-node
Improve texture node
7 年前
Matt Dean
41b314d2
Merge branch 'master' into node-validation
7 年前
Matt Dean
62ff2d02
Merge fixes
7 年前
Matt Dean
fe4745b9
Input Part 4
- Organised Input/Texture
- Added TextureAsset
- Added TextureControl
7 年前
Matt Dean
c86f6166
Input Part 5
Fixed sampler state
7 年前
Matt Dean
324ba49c
Input Part 6 (Gradient)
- Merge branch Gradient
- Added Gradient MaterialSlot and ShaderProperty
- Added defaulty handling
- Fixed SamplerState variable name bug
7 年前
Natalie Burke
11e072f9
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
7 年前
Matt Dean
c27b2a9e
Rename Texture2DAssetNode
7 年前
Patrick Fournier
de93c238
Merge trunk
7 年前
Natalie Burke
dc3b9dcd
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
7 年前
Tim Cooper
fc3caa89
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
7 年前
mathieum-unity
045d568e
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
0eff0dec
Add Normal unpack mode for Texture 2D Node
7 年前
Matt Dean
f14af0f4
Added Cubemap nodes
7 年前
Matt Dean
736a2328
Add LOD input and inline reflection vector
7 年前
Tim Cooper
048fd0dd
Update to latest light weight pipeline.
7 年前
GitHub
5d9b28af
Merge pull request #90 from Unity-Technologies/node-input-texture
Node input texture
7 年前
Tim Cooper
4eb8bc6a
Misc usability fixes for shadergraph:
-cubmap / texture -> convert to / from properties
-Removing properties not creates inline nodes
-Nicer names for newly created properties
-Drag texture to graph now creates 2d sampler node
-Drat normal map to graph sets up 'normal map' state
-Create shader graph now creats a default PBR node
-
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Peter Bay Bastian
1cf9ffde
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
7 年前
Peter Bay Bastian
da0d10c8
Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame)
7 年前
Matt Dean
00f3fcff
Merge branch 'master' into node-validate-current
7 年前
Matt Dean
ca5e100b
Merge branch 'master' into node-input-scene
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
Tim Cooper
16406a1d
Working on conversion to new library
7 年前
Matt Dean
2775c78f
Delete old nodes
7 年前
GitHub
6a80fdeb
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Tim Cooper
7a9a255f
More work on porting node library across to new shader library.
7 年前
Tim Cooper
7995a0e9
upgrading to new shader library.
7 年前
Matt Dean
0fca7431
Rename Texture2D and Cubemap nodes
7 年前
Matt Dean
cef293ac
Rename Texture2D and Cubemap node files
7 年前
GitHub
e8ae5340
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
7 年前
Peter Bay Bastian
409a35e4
Add LegacyAttribute for declaring old class names directly on the node class
7 年前
Peter Bay Bastian
0055dc00
Rename LegacyAttribute to FormerNameAttribute
7 年前
Peter Bay Bastian
38e4110f
Move static methods out of AbstractMaterialNode
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Tim Cooper
25b66c4b
fixing merge
7 年前
GitHub
09d669c8
Various refactorings and improvements ( #139 )
* Move previewMode to RenderData instead of ShaderData (still some to do here, as apparently there's still a RenderData _and a_ ShaderData per node, but the intention was to have a RenderData per node and then share ShaderData between those)
* Introduce a temporary identifier for nodes. The first part of this identifier is an index (`int`) which is assigned linearly. When a node is deleted, its identifier as added to a free list. Each identifier also contains a version (`int`), which is incremented when the identifier is re-used. This allows us to replace usage of Dictionary with List in a lot of places.
* Introduce IndexSet for efficiently storing and manipulating a list of indices (e.g. from temp IDs). Internally this stores a list of 32-bit integers and uses each bit to represent 1 index. The operations of `ISet<int>` are implemented for this type, although that interface does not exist in Unity. The operations are very fast and cac...
7 年前
Jens Holm
5c86f77c
Merge master
7 年前
Tim Cooper
8aab03fe
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
GitHub
c3ae833e
Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
7 年前
Jens Holm
93fa2455
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Jens Holm
55b86ced
Merge branch 'master' into inspector-window
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Matt Dean
394320a1
Add documentation links for all nodes
7 年前
GitHub
bad5cbcd
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Peter Bay Bastian
6cdf82d9
Further ShaderStageCapability work
- Add to slot compatibility check (fix create node menu generation)
- Add ShaderStageCapability to CodeFunctionNode slot attribute
- Move SampleTexture2D, NormalCreate, Checkerboard and Triplanar to fragment stage only
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
Peter Bay Bastian
a958b031
Rename PropertyType.Texture to Texture2D
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
GitHub
f8e5ff57
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
99d825bc
first pass fixing paths
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Alex Lindman
34778d4a
added tex2d lod node
7 年前
Matt Dean
4357fbd0
Make work in vertex shader
7 年前
GitHub
5bfd4b01
Merge pull request #1429 from Unity-Technologies/sg/texture2dlod
Added Sample Texture 2D LOD Node
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
Oliver Schnabel
3a15d806
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
Matt Dean
e5de9e5a
Added Texel Size Node ( #1527 )
* adding texel size node
* updated changelog
6 年前
GitHub
d28560f9
Set stage capability for Texture2DArray and Texture3D nodes ( #1651 )
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
GitHub
74d0a872
Merge pull request #1745 from Unity-Technologies/master
Merge from master
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前