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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Input/Texture/Texture Asset")] |
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public class TextureAssetNode : AbstractMaterialNode |
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[Title("Input/Texture/Texture 2D Asset")] |
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public class Texture2DAssetNode : AbstractMaterialNode |
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public TextureAssetNode() |
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public Texture2DAssetNode() |
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name = "Texture Asset"; |
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name = "Texture 2D Asset"; |
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UpdateNodeAfterDeserialization(); |
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} |
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