浏览代码

Menu Reorg: Input

/main
Matt Dean 8 年前
当前提交
5bed2efc
共有 76 个文件被更改,包括 101 次插入58 次删除
  1. 21
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/HelperShader.shader
  2. 6
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/HelperShader.shader.meta
  3. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/CubemapNode.cs
  4. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/DepthTextureNode.cs
  5. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/MotionVectorTextureNode.cs
  6. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector4Node.cs
  7. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/SinTimeNode.cs
  8. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/TimeNode.cs
  9. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector1Node.cs
  10. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector2Node.cs
  11. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector3Node.cs
  12. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/ColorNode.cs
  13. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/ScreenPosNode.cs
  14. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpacePositionNode.cs
  15. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceViewDirectionNode.cs
  16. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceNormalNode.cs
  17. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceTangentNode.cs
  18. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceBitangentNode.cs
  19. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/VertexColorNode.cs
  20. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/UVNode.cs
  21. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureNode.cs
  22. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureLODNode.cs
  23. 1
      MaterialGraphProject/Assets/TestGraph.ShaderGraph
  24. 9
      MaterialGraphProject/Assets/TestGraph.ShaderGraph.meta
  25. 9
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input.meta
  26. 9
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry.meta
  27. 9
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData.meta
  28. 9
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture.meta
  29. 9
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time.meta
  30. 9
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector.meta
  31. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/CubemapNode.cs.meta
  32. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/CubemapNode.cs
  33. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/DepthTextureNode.cs
  34. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/MotionVectorTextureNode.cs
  35. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/MotionVectorTextureNode.cs.meta
  36. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/DepthTextureNode.cs.meta
  37. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector4Node.cs
  38. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector4Node.cs.meta
  39. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/ColorNode.cs.meta
  40. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/ScreenPosNode.cs.meta
  41. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/SinTimeNode.cs
  42. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/SinTimeNode.cs.meta
  43. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureNode.cs.meta
  44. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/TimeNode.cs
  45. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/TimeNode.cs.meta
  46. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/UVNode.cs.meta
  47. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector1Node.cs
  48. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector1Node.cs.meta
  49. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector2Node.cs
  50. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector2Node.cs.meta
  51. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector3Node.cs
  52. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector3Node.cs.meta
  53. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/ColorNode.cs
  54. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/ScreenPosNode.cs
  55. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpacePositionNode.cs
  56. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceViewDirectionNode.cs
  57. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceNormalNode.cs.meta
  58. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceViewDirectionNode.cs.meta
  59. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpacePositionNode.cs.meta
  60. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceNormalNode.cs
  61. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceTangentNode.cs
  62. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceTangentNode.cs.meta
  63. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceBitangentNode.cs
  64. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceBitangentNode.cs.meta
  65. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/VertexColorNode.cs
  66. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/VertexColorNode.cs.meta
  67. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/UVNode.cs
  68. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureNode.cs
  69. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureLODNode.cs
  70. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureLODNode.cs.meta

21
MaterialGraphProject/Assets/UnityShaderEditor/Editor/HelperShader.shader


Shader "Graph/UnityEngine.MaterialGraph.MetallicMasterNodefb4e5d27-b55b-4c39-84a8-ae6dcd6d7631"
Shader "Graph/UnityEngine.MaterialGraph.MetallicMasterNode6ab95a24-fc7d-4a4e-8828-a2de989d8143"
[NonModifiableTextureData] Texture_5537060b_db74_4900_8f2b_178ba97b7f11_Uniform("", 2D) = "white" {}
Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9_Uniform("", Cube) = "" {}
}

#pragma glsl
#pragma debug
inline float unity_remap_float (float arg1, float2 arg2, float2 arg3)
{
return arg1 * ((arg3.y - arg3.x) / (arg2.y - arg2.x)) + arg3.x;
}
sampler2D Texture_5537060b_db74_4900_8f2b_178ba97b7f11_Uniform;
samplerCUBE Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9_Uniform;
half4 meshUV0;
float3 worldViewDir;
float3 worldNormal;
};

o.meshUV0 = v.texcoord;
half4 uv0 = IN.meshUV0;
float3 worldSpaceViewDirection = IN.worldViewDir;
float3 worldSpaceNormal = normalize(IN.worldNormal);
float4 Texture_5537060b_db74_4900_8f2b_178ba97b7f11 = tex2D (Texture_5537060b_db74_4900_8f2b_178ba97b7f11_Uniform, uv0.xy);
float Remap_26b4b7a4_1c55_4c03_9830_fc5d53b3a504_Output = unity_remap_float (Texture_5537060b_db74_4900_8f2b_178ba97b7f11.r, float2 (0,1), float2 (7,-2));
float4 Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9 = texCUBElod (Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9_Uniform, float4(reflect(-IN.worldViewDir, normalize(IN.worldNormal)).xyz,Remap_26b4b7a4_1c55_4c03_9830_fc5d53b3a504_Output));
o.Emission = Cubemap_ee09e335_3be2_46ee_9d59_ce2673aeedf9;
}
ENDCG

6
MaterialGraphProject/Assets/UnityShaderEditor/Editor/HelperShader.shader.meta


fileFormatVersion: 2
guid: 9ab5e16c2083a4fe689209a8c1ae425e
timeCreated: 1495490387
timeCreated: 1495526268
nonModifiableTextures:
- Texture_5537060b_db74_4900_8f2b_178ba97b7f11_Uniform: {fileID: 2800000, guid: 6e8d12f68bae2294da814f9d4c81b29a,
type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/CubemapNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Cubemap")]
[Title("Input/Texture/Cubemap")]
protected const string kUVSlotName = "Refl";
protected const string kUVSlotName = "RefVector";
protected const string kOutputSlotRGBAName = "RGBA";
protected const string kOutputSlotRName = "R";
protected const string kOutputSlotGName = "G";

2
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/DepthTextureNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Depth Texture")]
[Title("Input/Scene Data/Depth Texture")]
public class DepthTextureNode : PropertyNode, IGeneratesBodyCode, IMayRequireMeshUV
{
protected const string kUVSlotName = "UV";

2
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/MotionVectorTextureNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Motion Vector Texture")]
[Title("Input/Scene Data/Motion Vector Texture")]
public class MotionVectorTextureNode : PropertyNode, IGeneratesBodyCode, IMayRequireMeshUV
{
protected const string kUVSlotName = "UV";

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector4Node.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Vector 4 Node")]
[Title("Input/Vector/Vector 4")]
public class Vector4Node : PropertyNode, IGeneratesBodyCode
{
[SerializeField]

public Vector4Node()
{
name = "V4Node";
name = "Vector4";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/SinTimeNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Sine Time Node")]
[Title("Input/Time/Sine Time")]
name = "Sine Time";
name = "SineTime";
UpdateNodeAfterDeserialization();
}

2
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/TimeNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Time Node")]
[Title("Input/Time/Time")]
public class TimeNode : AbstractMaterialNode, IRequiresTime
{
private const string kOutputSlotName = "Time";

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector1Node.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Vector 1 Node")]
[Title("Input/Vector/Vector 1")]
public class Vector1Node : PropertyNode, IGeneratesBodyCode
{
[SerializeField]

public Vector1Node()
{
name = "V1Node";
name = "Vector1";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector2Node.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Vector 2 Node")]
[Title("Input/Vector/Vector 2")]
public class Vector2Node : PropertyNode, IGeneratesBodyCode
{
private const int kOutputSlotId = 0;

public Vector2Node()
{
name = "V2Node";
name = "Vector2";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector3Node.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Vector 3 Node")]
[Title("Input/Vector/Vector 3")]
public class Vector3Node : PropertyNode, IGeneratesBodyCode
{
private const int kOutputSlotId = 0;

public Vector3Node()
{
name = "V3Node";
name = "Vector3";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/ColorNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Color Node")]
[Title("Input/Color")]
public class ColorNode : PropertyNode, IGeneratesBodyCode
{
[SerializeField]

public ColorNode()
{
name = "ColorNode";
name = "Color";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/ScreenPosNode.cs


bool RequiresScreenPosition();
}
[Title("Input/Screen Pos Node")]
[Title("Input/Scene Data/Screen Position")]
name = "ScreenPos";
name = "ScreenPosition";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpacePositionNode.cs


bool RequiresWorldPosition();
}
[Title("Input/World Space Position Node")]
[Title("Input/Geometry/World Space Position")]
public class WorldSpacePositionNode : AbstractMaterialNode, IMayRequireWorldPosition
{
private const int kOutputSlotId = 0;

public WorldSpacePositionNode()
{
name = "World Space Pos";
name = "WorldSpacePosition";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceViewDirectionNode.cs


bool RequiresViewDirection();
}
[Title("Input/World Space View Direction Node")]
[Title("Input/Geometry/World Space View Direction")]
public class WorldSpaceViewDirectionNode : AbstractMaterialNode, IMayRequireViewDirection
{
private const int kOutputSlotId = 0;

public WorldSpaceViewDirectionNode()
{
name = "World View Direction";
name = "WorldSpaceViewDirection";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceNormalNode.cs


bool RequiresNormal();
}
[Title("Input/World Normal Node")]
[Title("Input/Geometry/World Normal")]
public class WorldSpaceNormalNode : AbstractMaterialNode, IMayRequireNormal
{
public const int kOutputSlotId = 0;

{
name = "World Normal";
name = "WorldNormal";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceTangentNode.cs


bool RequiresTangent();
}
[Title("Input/World Tangent Node")]
[Title("Input/Geometry/World Tangent")]
public class WorldSpaceTangentNode : AbstractMaterialNode, IMayRequireTangent
{
public const int kOutputSlotId = 0;

{
name = "World Tangent";
name = "WorldTangent";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceBitangentNode.cs


bool RequiresBitangent();
}
[Title("Input/World Bitangent Node")]
[Title("Input/Geometry/World Bitangent")]
public class WorldSpaceBitangentNode : AbstractMaterialNode, IMayRequireBitangent
{
public const int kOutputSlotId = 0;

{
name = "World Bitangent";
name = "WorldBitangent";
UpdateNodeAfterDeserialization();
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/VertexColorNode.cs


bool RequiresVertexColor();
}
[Title("Input/Vertex Color Node")]
[Title("Input/Geometry/Vertex Color")]
public class VertexColorNode : AbstractMaterialNode, IMayRequireVertexColor
{
private const int kOutputSlotId = 0;

public VertexColorNode()
{
name = "Vertex Color";
name = "VertexColor";
UpdateNodeAfterDeserialization();
}

2
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/UVNode.cs


bool RequiresMeshUV(UVChannel channel);
}
[Title("Input/UV Node")]
[Title("Input/Geometry/UV")]
public class UVNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireMeshUV
{
public const int OutputSlotId = 0;

2
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/Texture Node")]
[Title("Input/Texture/Texture")]
public class TextureNode : PropertyNode, IGeneratesBodyCode, IMayRequireMeshUV
{
protected const string kUVSlotName = "UV";

2
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureLODNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Input/TextureLOD")]
[Title("Input/Texture/TextureLOD")]
public class TextureLODNode : PropertyNode, IGeneratesBodyCode, IMayRequireMeshUV
{
protected const string kUVSlotName = "UV";

1
MaterialGraphProject/Assets/TestGraph.ShaderGraph


{"m_SerializableNodes":[],"m_SerializableEdges":[],"m_ActiveMasterNodeGUIDSerialized":"0639ef3c-6358-4a2a-aecd-84dca08c377f"}

9
MaterialGraphProject/Assets/TestGraph.ShaderGraph.meta


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9
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input.meta


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MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry.meta


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MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData.meta


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MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture.meta


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MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time.meta


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MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector.meta


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/MaterialGraphProject/Assets/Andre/CubemapNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/CubemapNode.cs.meta

/MaterialGraphProject/Assets/Andre/CubemapNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/CubemapNode.cs

/MaterialGraphProject/Assets/Matt/DepthTexture.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/DepthTextureNode.cs

/MaterialGraphProject/Assets/Matt/MotionVectorTexture.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/MotionVectorTextureNode.cs

/MaterialGraphProject/Assets/Matt/MotionVectorTexture.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/MotionVectorTextureNode.cs.meta

/MaterialGraphProject/Assets/Matt/DepthTexture.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/DepthTextureNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector4Node.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector4Node.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector4Node.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector4Node.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/ColorNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/ColorNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/ScreenPosNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/ScreenPosNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/SinTimeNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/SinTimeNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/SinTimeNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/SinTimeNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TimeNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/TimeNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TimeNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Time/TimeNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/UVNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/UVNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector1Node.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector1Node.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector1Node.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector1Node.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector2Node.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector2Node.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector2Node.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector2Node.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector3Node.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector3Node.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector3Node.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Vector/Vector3Node.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/ColorNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/ColorNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/ScreenPosNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/ScreenPosNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpacePositionNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpacePositionNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpaceViewDirectionNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceViewDirectionNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpaceNormalNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceNormalNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpaceViewDirectionNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceViewDirectionNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpacePositionNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpacePositionNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpaceNormalNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceNormalNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpaceTangentNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceTangentNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpaceTangentNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceTangentNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpaceBitangentNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceBitangentNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/WorldSpaceBitangentNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/WorldSpaceBitangentNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/VertexColorNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/VertexColorNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/VertexColorNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/VertexColorNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/UVNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Geometry/UVNode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureNode.cs

/MaterialGraphProject/Assets/Vlad/TextureLODNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureLODNode.cs

/MaterialGraphProject/Assets/Vlad/TextureLODNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/TextureLODNode.cs.meta

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