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Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation

/main
Natalie Burke 7 年前
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共有 3 个文件被更改,包括 4 次插入4 次删除
  1. 8
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/Texture2DAssetNode.cs
  2. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/Texture2DAssetNode.cs.meta
  3. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/Texture2DAssetNode.cs

8
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/Texture2DAssetNode.cs


namespace UnityEditor.ShaderGraph
{
[Title("Input/Texture/Texture Asset")]
public class TextureAssetNode : AbstractMaterialNode
[Title("Input/Texture/Texture 2D Asset")]
public class Texture2DAssetNode : AbstractMaterialNode
public TextureAssetNode()
public Texture2DAssetNode()
name = "Texture Asset";
name = "Texture 2D Asset";
UpdateNodeAfterDeserialization();
}

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/TextureAssetNode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/Texture2DAssetNode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/TextureAssetNode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/Texture2DAssetNode.cs

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