Evgenii Golubev
|
1d30aefc
|
Clean up .gitignore
|
8 年前 |
Felipe Lira
|
e7c57392
|
Merge branch 'scriptablerenderloop-graphicssettings'
|
8 年前 |
sebastienlagarde
|
7fd76a10
|
HDRenderLoop: Remove warning in skyRender.cs
|
8 年前 |
vlad
|
107ba5ee
|
Texture Asset Node supports output for Texture2D AND sampler2D
|
8 年前 |
GitHub
|
3560d0cf
|
Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster
Misc fix / refactor in sky and shaders
|
8 年前 |
Matt Dean
|
46d84ef9
|
Fixed vector2 node
|
8 年前 |
bfogerty
|
cf32474c
|
The Electricity shader no longer looks washed out.
|
8 年前 |
GitHub
|
4936588d
|
Merge pull request #28 from EvgeniiG/master
Improve comments
|
8 年前 |
Florent Guinier
|
c02a0849
|
customtexture 2pass example
|
8 年前 |
Matt Dean
|
c09d8226
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
a63c6a5a
|
Add a missing article
|
8 年前 |
Sebastien Lagarde
|
ceca355d
|
HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo
|
8 年前 |
Andre McGrail
|
22cf545d
|
Fixed math in remap node
Added second output for screenPos that is pure XY UVs
|
8 年前 |
Matt Dean
|
a51e8de3
|
Added unlit master node
|
8 年前 |
Evgenii Golubev
|
a18038a4
|
Improve comments
|
8 年前 |
Sebastien Lagarde
|
d3e935de
|
Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePassLoop.hlsl
|
8 年前 |
GitHub
|
fd4b83fe
|
Merge pull request #27 from EvgeniiG/master
Improvements and fixes for the sky, IBL and area lights
|
8 年前 |
bfogerty
|
7a9f1ef2
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
MingWai
|
d82bb008
|
scatter
|
8 年前 |
Evgenii Golubev
|
d614abcd
|
Aggressively simplify
|
8 年前 |
vlad
|
953f009f
|
New sampler2D type for the cases when users require a texture reference, but don't care about using a separate sampler state.
|
8 年前 |
Evgenii Golubev
|
2e758936
|
Improve comments
|
8 年前 |
RinaldoTjan
|
c5984a7b
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
c8b45c1e
|
Improve the comment
|
8 年前 |
vlad
|
4291f15f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
db54ab05
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad
|
7d7f4c31
|
Added the SamplerState presenter
|
8 年前 |
Evgenii Golubev
|
8b44deea
|
Implement correct ellipsoidal attenuation for area lights which scales with the area
|
8 年前 |
Jennifer Nordwall
|
b94d71ca
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Eduardo Chaves
|
2cc38eba
|
Fixing Height to Normal
|
8 年前 |
Evgenii Golubev
|
d2b6dafd
|
Fix clamping in GetBoxToSphereMapDistanceAttenuation()
|
8 年前 |
vlad
|
cd1776fc
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
db1a3661
|
Implement box-to-sphere-map distance attenuation
|
8 年前 |
sebastienlagarde
|
261e7fe1
|
HDRenderLoop: Missing file
|
8 年前 |
Matt Dean
|
05bc3cb7
|
Added some anisotropy maps and test graphs
|
8 年前 |
vlad
|
5f08fc4e
|
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
|
8 年前 |
Evgenii Golubev
|
a08f90a4
|
Update comments
|
8 年前 |
sebastienlagarde
|
898ec83d
|
HDRenderLoop: Misc fix for making cluster FPTL work, still not working
|
8 年前 |
Felipe Lira
|
ef0ffe6f
|
OnValidate now working and not necesary to call CleanUp on disable anymore.
|
8 年前 |
Natasha Tatarchuk
|
419516e8
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
b6c3976f
|
Move the dominant specular direction to PreLightData
|
8 年前 |
vlad-andreev
|
61c18528
|
fixed editor grid/gizmo/selection rendering
|
8 年前 |
Felipe Lira
|
65f8427b
|
update github project to reflect refactored SRL changes in engine code.
|
8 年前 |
Andre McGrail
|
436e34fe
|
Personal testing changes
|
8 年前 |
Jennifer Nordwall
|
1f405222
|
Changed meta file back
|
8 年前 |
Evgenii Golubev
|
80814477
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePass.hlsl
|
8 年前 |
Felipe Lira
|
d713ce87
|
Fixed Inspector Exception when drawing HDRenderLoop
|
8 年前 |
Florent Guinier
|
fe87f870
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
45075517
|
Added Transform Node
|
8 年前 |
sebastienlagarde
|
1bf1067a
|
HDRenderLoop: use a envLightSky structure to feed sky information
|
8 年前 |