Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
8 年前 |
GitHub
|
8337fa69
|
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
|
8 年前 |
Tim Cooper
|
08ce57cd
|
Fix bugs in blend node after port.
|
8 年前 |
Sebastien Lagarde
|
1b338186
|
HDRenderLoop: SinglePAss work but Tile is broken...
|
8 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
8 年前 |
Sebastien Lagarde
|
575af190
|
HDRenderLoop: Fix assert issue
|
8 年前 |
Tim Cooper
|
77179d91
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Sebastien Lagarde
|
546401a2
|
HDRenderLoop: Version that compile and display something
|
8 年前 |
Tim Cooper
|
0336445f
|
fix node adaption so casting works as expected
|
8 年前 |
Sebastien Lagarde
|
5afbdc3c
|
HDRenderLoop: Push a version with C# that compile
|
8 年前 |
RinaldoTjan
|
180cba0c
|
Threshold Blending material Sample.
Threshold Blending material Sample.
|
8 年前 |
Tim Cooper
|
e8c71321
|
converting nodes to new system.
|
8 年前 |
Sebastien Lagarde
|
37316a28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
mmikk
|
1804b00c
|
remove
prefix
|
8 年前 |
Tim Cooper
|
96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
|
8 年前 |
mmikk
|
d9c6d51d
|
move multicompile to the correct location
move multicompile to the correct location
|
8 年前 |
vlad
|
d0c30f9a
|
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
|
8 年前 |
mmikk
|
cbedc8ab
|
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
|
8 年前 |
Tim Cooper
|
2e183994
|
Add time checkbox
Make shorter GUIDs
|
8 年前 |
Sebastien Lagarde
|
0e900c4e
|
HDRenderLoop: Commit second draft, need testing
|
8 年前 |
Evgenii Golubev
|
81eebc83
|
Update the project's editor version
|
8 年前 |
mmikk
|
8ef3ae75
|
misc bug fixes
misc bug fixes
|
8 年前 |
Matt Dean
|
98611b46
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
sebastienlagarde
|
5882c727
|
HDRenderLoop: Draft of refator not working
|
8 年前 |
Evgenii Golubev
|
c9a0007c
|
Factor out the procedural sky shader
|
8 年前 |
mmikk
|
c67cdd6a
|
only invert z value when not in opengl
only invert z value when not in opengl
|
8 年前 |
ChrisTchou
|
c19d413a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
525120da
|
Lava tweaks
Slope shader
|
8 年前 |
sebastienlagarde
|
d0ebdb4a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
runes
|
36e49e0d
|
Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
|
8 年前 |
Florent Guinier
|
670f4bf3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Julien Ignace
|
9ccb7b24
|
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
|
8 年前 |
runes
|
a5030aa0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Andre McGrail
|
b061e067
|
Lava and some stuff.
Fixed screen pos
|
8 年前 |
GitHub
|
fb30bf8c
|
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
|
8 年前 |
Julien Ignace
|
9ce05c62
|
Fixed whitespace.
|
8 年前 |
MingWai
|
bdfd3b5f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Julien Ignace
|
dc9c16ef
|
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
|
8 年前 |
vlad
|
b247c311
|
Texture assets and related notes work now (Thanks Tim!)
|
8 年前 |
MingWai
|
b038c97f
|
gradient assets
|
8 年前 |
Aras Pranckevicius
|
dd9a2ab6
|
BasicRenderLoop: add text with instructions, edit path where asset is created
|
8 年前 |
Julien Ignace
|
c26c16b2
|
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
|
8 年前 |
runestubbe
|
517006da
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
bfogerty
|
7d92d077
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Matt Dean
|
2c09193d
|
Updated eye master
|
8 年前 |
Sebastien Lagarde
|
b835a78b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
c95f1451
|
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
|
8 年前 |
runes
|
6d7d07de
|
TilePass support for arealights
|
8 年前 |
ChrisTchou
|
5c5083d0
|
Adding 3d checkerboard & 3d output from sphere dent
|
8 年前 |
bfogerty
|
8033e041
|
A buldge now comes from the Cellular shader.
|
8 年前 |