7729 次代码提交 (2a58feed-eca0-422a-9209-f698b6af4824)

作者 SHA1 备注 提交日期
GitHub 34657a4b Update Unity branch in README.md 7 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Yuanxing Cai 77e26863 Merge branch 'master' into crash-fixes 7 年前
Tim Cooper f9b09347 remove testable suffix (not needed) 7 年前
Sebastien Lagarde c1813812 HDRenderLoop: Enable forward rendering correctly 8 年前
Tim Cooper 28cf7cb6 Upgrade to trunk based graph view. 7 年前
Sebastien Lagarde ef03a8a7 HDRenderLoop: Make it compile after merge 8 年前
Julien Ignace 2f800ad3 - Reset sky manager hash when changing parameters. 8 年前
Tim Cooper 870f055f Remove graph view. 7 年前
Sebastien Lagarde 2de194b0 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
GitHub 53173cc7 Merge pull request #43 from Unity-Technologies/tiledebugging2 8 年前
Tim Cooper 3ff875cf minor tidy of files 7 年前
Julien Ignace eaf661ba Added Type checks to make setting parameters for a sky more robust. 8 年前
Felipe Lira a4efb79d Updated TestFixture to use new render pipeline property. 8 年前
Yuanxing Cai daa21fd3 Fixed a crash when deleting nodes from the graph. 7 年前
Tim Cooper c54ee0eb String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac) 7 年前
Julien Ignace 3b1edbe4 Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first. 8 年前
GitHub 7fd325fc Update README.md 8 年前
Tim Cooper 761baa4b Reuse editor window for a graph if the window is already open. 7 年前
Sebastien Lagarde 383c4443 HDRenderLoop: Fix issue wih debug param after refactor 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
GitHub 114a0b9b Update README.md 8 年前
Tim Cooper d2627032 Start work on 'unit testing' each node. 7 年前
Sebastien Lagarde 643cb34e Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
runes 0a35dbf2 Tile debugging 2.0 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
GitHub a17f4e87 update readme for 5.6 beta 1 info 8 年前
Mads Ronnow 3ecf6537 Cleaned up MaterialGraphPreviewGenerator 7 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
GitHub c1db7458 Merge pull request #42 from Unity-Technologies/LayeredLit 8 年前
Mads Ronnow 87be495a Getting rid of PreviewRenderUtility 7 年前
Sebastien Lagarde 5a53ddf1 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Sebastien Lagarde 7aeff6e3 HDRenderLoop:; Fix mistake with Github, code and C++ not in sync 8 年前
Peter Bay Bastian bdd1ae34 Make MaterialGraphPreviewGenerator disposable 7 年前
GitHub 27ac46fa Make sure NdotV does not reach 0 8 年前
Sebastien Lagarde 39c9f7ed HDRenderLoop: First draft not working of depth pixel offset 8 年前
Sebastien Lagarde 55cb8823 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Mads Ronnow edd8c41d Now using RMS for texture compare 7 年前
Evgenii Golubev e9636e04 Enable reversebits() from the SM 5.0 8 年前
Sebastien Lagarde 8c30d816 Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"" 8 年前
Mads Ronnow f4f2a2f8 Fixed graph image comparison test and added graph shader text comparison in test 7 年前
Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
Sebastien Lagarde 92e53eeb Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build" 8 年前
Tim Cooper defd6784 [fix]Partial fix to rendering not being updated. Not complete but getting there. 7 年前
Evgenii Golubev f65b821e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes bb33bfce Fixed bug where probes with scaling in their transform would render incorrectly 8 年前
Julien Ignace 4577e361 Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped) 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
Tim Cooper 16043416 update graph view. 7 年前