Peter Bay Bastian
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693b0aa5
|
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
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7 年前 |
Sebastien Lagarde
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e0e583ec
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HDRenderLoop: Correction to depth offset added
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8 年前 |
Peter Bay Bastian
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315fa5db
|
Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
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7 年前 |
Sebastien Lagarde
|
3852f3a1
|
HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
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8 年前 |
Peter Bay Bastian
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1513eb00
|
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
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7 年前 |
Sebastien Lagarde
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d79f7fb8
|
HDRenderLoop: Some formatting
|
8 年前 |
Peter Bay Bastian
|
45e02be9
|
Rename *Drawer to *View
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7 年前 |
Sebastien Lagarde
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2a400360
|
HDREnderLoop: fix an issue
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8 年前 |
Peter Bay Bastian
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47925068
|
#35 Unify {Graph,Material}NodePresenter
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7 年前 |
Sebastien Lagarde
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42aa5061
|
HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
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8 年前 |
Filip Iliescu
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e3544e2d
|
added debug view for reflections in fptl SRL
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8 年前 |
Peter Bay Bastian
|
11134a7d
|
Remove old inspector
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7 年前 |
Sebastien Lagarde
|
0c1762ae
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
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8 年前 |
Filip Iliescu
|
3d25b8df
|
Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
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8 年前 |
Peter Bay Bastian
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485654b6
|
#31 Graph inspector now lives inside graph editor window (also, it works again!)
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7 年前 |
sebastienlagarde
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506d2826
|
HDRenderLoop: Add UV2 control
|
8 年前 |
GitHub
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5905c1d5
|
Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
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8 年前 |
Peter Bay Bastian
|
696062ae
|
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
GitHub
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e668399e
|
Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
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8 年前 |
Peter Bay Bastian
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ecb231e6
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#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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7 年前 |
sebastienlagarde
|
ad90df53
|
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
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8 年前 |
Peter Bay Bastian
|
f59ddd5e
|
#35 Remove meta file that got away
|
7 年前 |
sebastienlagarde
|
4f1e723e
|
HDRenderLoop: Miss one file in previous commit
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8 年前 |
Peter Bay Bastian
|
f2510f42
|
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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7 年前 |
GitHub
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d85c76fd
|
Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger
HDRenderLoop: fix issue with pragma disable warning and debugger
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8 年前 |
Peter Bay Bastian
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d470f1f1
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Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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7 年前 |
sebastienlagarde
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d681dbc6
|
HDRenderLoop: fix issue with pragma disable warning and debugger
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8 年前 |
Peter Bay Bastian
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f589fb80
|
Preview rendering works again for non-time-dependent nodes
|
7 年前 |
GitHub
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731fd93e
|
Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting
HDRenderLoop: Enable CCT and LinearLighting
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8 年前 |
Peter Bay Bastian
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72c6ad7a
|
Push NodeDrawer members down into MaterialNodeDrawer
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7 年前 |
sebastienlagarde
|
6d50a5af
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HDRenderLoop: Enable CCT and LinearLighting
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8 年前 |
Peter Bay Bastian
|
dfe9bbae
|
Enable pixel caching for nodes (should yield better performance)
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7 年前 |
Julien Ignace
|
a06bdec6
|
- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
|
8 年前 |
GitHub
|
7fa32b4e
|
Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
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8 年前 |
Peter Bay Bastian
|
8fd68583
|
Preview is now actually hidden when inactive or hidden
|
7 年前 |
Julien Ignace
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0ffa139c
|
Removed some useless tests for SkyManager creation.
|
8 年前 |
GitHub
|
6b8997e6
|
Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset
HDRenderLoop: Add distortion pass control + depth offset support
|
8 年前 |
Tim Cooper
|
b1e5c75f
|
Update shader generation tests.
|
7 年前 |
Julien Ignace
|
e5e20762
|
Fixed compilation after merge/update of native code.
|
8 年前 |
Sebastien Lagarde
|
d1bf008e
|
HDRenderLoop: Add distortion pass control + depth offset support
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8 年前 |
Tim Cooper
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e3f06249
|
Shader name is now the name of the file.
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7 年前 |
Julien Ignace
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2ec18892
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Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
|
8 年前 |
vlad-andreev
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0e28d55a
|
removed RenderPipeline.RenderSceneView()
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8 年前 |
Tim Cooper
|
8f5cab45
|
[fixes]Fix broken unit tests.
|
7 年前 |
GitHub
|
bdc9840a
|
Merge pull request #45 from Unity-Technologies/Fix-depthVS
HDRenderLoop: Fix depthVS issue + introduce HDCamera
|
8 年前 |
GitHub
|
ea281f24
|
Merge pull request #41 from stramit/crash-fixes
Crash fixes
|
7 年前 |
Sebastien Lagarde
|
5d839c48
|
HDRenderLoop: Fix depthVS issue + introduce HDCamera
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8 年前 |
Yuanxing Cai
|
a1e42ea7
|
Fixed the shortcut problem in a proper way.
|
7 年前 |
Sebastien Lagarde
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5e3a413d
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HDRenderLoop: Fix debugViewtiles compilation
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8 年前 |
Yuanxing Cai
|
f0b691e4
|
* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
|
7 年前 |