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if (exposedState == ExposedState.Exposed || generationMode.IsPreview()) |
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return; |
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visitor.AddShaderChunk(precision + "2x2 " + propertyName + " = " + precision + "2 " + propertyName + " = " + precision + "2 (" + m_Value.x + ", " + m_Value.y + ");", true); |
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visitor.AddShaderChunk(precision + "2 " + propertyName + " = " + precision + "2 (" + m_Value.x + ", " + m_Value.y + ");", true); |
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} |
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public override PreviewProperty GetPreviewProperty() |
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