Keijiro Takahashi
a3b44dd5
Fix for issue #222
Changed to use correct dimensions in declarations of properties.
6 年前
Keijiro Takahashi
2dfb9d77
Easy-to-understand names for step function arguments.
6 年前
Matt Dean
6cb97136
Update Is NaN node for GLES and D3D
Fixes #218
6 年前
GitHub
a1c15f0d
Merge pull request #229 from Unity-Technologies/safer-callbacks
Safer callbacks
6 年前
Peter Bay Bastian
c9173f20
Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate.
6 年前
Peter Bay Bastian
0b99046c
Fix issue causing deserialization to fail
6 年前
GitHub
e986db46
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
6 年前
Tim Cooper
b5bf1073
Add API so that we can find the type of subshaders that can be added.
7 年前
GitHub
dbef85a4
Merge pull request #226 from Unity-Technologies/build/automation
Build automation
6 年前
Tim Cooper
27b8deec
Add API for modification of embedded supported subshaders
7 年前
GitHub
6dfcd844
Merge pull request #227 from Unity-Technologies/node-bugfixes
Update documentation links
7 年前
Matt Dean
98f88207
Update documentation links
Math/Derivatives
Math/Interpolation
Math/Range
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
Matt Dean
5b6fd3d8
Fixes to Matrix 2 definition
6 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Tim Cooper
000afbf2
Remove unneeded files
7 年前
Martin Thorzen
324ad522
Updated the settings visual element for nodes
6 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
Alex Lian
6a2d4b34
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
6 年前
Tim Cooper
3b150ad9
Add Shadow / depth passes to lightweight unlit master node.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
6 年前
GitHub
b9b93c1c
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
7 年前
Matt Dean
9e6e6e30
Revert uneeded changes
7 年前
Alex Lian
1f1622ac
Build automation
Add basic script for build automation needs for ShaderGraph
7 年前
Tim Cooper
025d9ffb
UVNode now outputs vector4 UV's
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
6 年前
Matt Dean
173b189a
Delete temporary graph
7 年前
Jens Holm
f19eae8b
Split handling of resize in ResizeSideHandle into each direction
6 年前
Matt Dean
e20fd08b
Fix matrix defaults
7 年前
Matt Dean
6298bd34
Add axis selection to Matrix Split and Construction nodes
7 年前
Matt Dean
da78abd3
Added Matrix Construction node
7 年前
Matt Dean
a6899bcf
Combine and Split node fixes
7 年前
Matt Dean
e9026c65
Fix implicit conversion check for non dynamic casts
7 年前
Matt Dean
dc41a21f
Add Matrix Split node
7 年前
Matt Dean
394859b7
Remove old matrix multiply nodes
7 年前
Matt Dean
8348d52e
Refactor matrix validation functions
- Move multi use helpers to slot value helper
- Make abstractnode validation functions public virtual to reduce code duplication when doing custom validation
-
7 年前
Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
Matt Dean
06549ef3
Add Matrix Determinant node
7 年前
GitHub
14257e27
Merge pull request #909 from Unity-Technologies/debug-display-as-multicompile
Debug display is now a multi compile option
7 年前
sebastienlagarde
3d4d194e
Debug display is now a multi compile option
7 年前
GitHub
ada2f050
Merge pull request #908 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
GitHub
a6688080
Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring
Refactoring of HDRP render texture usage using RTHandles
7 年前
Julien Ignace
bcdb94ce
Added comment
7 年前
Julien Ignace
c67546c5
Fixed pyramid debug visualization.
7 年前
Julien Ignace
c81b04cf
Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet)
7 年前
Julien Ignace
edd34849
Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
sebastienlagarde
c6c178c5
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
sebastienlagarde
af486d0b
add missing option on framesettings debug
7 年前
Sebastien Lagarde
3f6226b8
Better warning message for MSAA and UAV
7 年前