GitHub
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13c269f1
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Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette
HDRenderPipeline: Fix issue with silhouette selection
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7 年前 |
sebastienlagarde
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d024e832
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HDRenderPipeline: Fix issue with silouette selection
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7 年前 |
sebastienlagarde
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20c2964d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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1f92867b
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Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvement
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7 年前 |
sebastienlagarde
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787dee54
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HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one
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7 年前 |
GitHub
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36673186
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Merge pull request #719 from Unity-Technologies/Fix-downsample-Depth
HDRenderPipeline: Fix downsample depth to work with reversed depth
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7 年前 |
Sebastien Lagarde
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4193035a
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HDRenderPipeline: Fix downsample depth to work with reversed depth
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7 年前 |
Sebastien Lagarde
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c2606939
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Fix refraction and distortion test
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7 年前 |
Sebastien Lagarde
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01f4f7ee
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Update all material of the project
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7 年前 |
GitHub
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fa0eed63
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Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass
HDRenderPipeline: Homegenize name prepass postpass
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7 年前 |
Sebastien Lagarde
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0690038f
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HDRenderPipeline: Homegenize name prepass postpass
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7 年前 |
GitHub
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1dff3972
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Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided
Remove none mode of double sided
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7 年前 |
Sebastien Lagarde
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b1d9e7b9
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Update Graphic test with only Mirror and None
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7 年前 |
Sebastien Lagarde
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7330925f
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Let Mirror at the same value as before, so less headhache with update material
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7 年前 |
Sebastien Lagarde
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10c1d988
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Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-None-mode-of-double-sided
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7 年前 |
Sebastien Lagarde
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1d7b259e
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HDRenderPipeline: Remove None mode of double sided
- IT have no sense and cause artifact
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7 年前 |
Sebastien Lagarde
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322faaad
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HDRenderPipeline: fix typo in TransparentDepthPostPass
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7 年前 |
Sebastien Lagarde
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cfbd4190
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Missing file for PR with ViewPram and determinant
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7 年前 |
GitHub
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59b822e7
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Merge pull request #716 from Unity-Technologies/Fix-issue-with-double-sided-and-reflection-probe
HDRenderPipeline: Fix issue with double sided and reflection probe
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7 年前 |
Felipe Lira
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1dd8a1f2
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reverted real with float in geometrictools.hlsl
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7 年前 |
Sebastien Lagarde
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298fa746
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HDRenderPipeline: Fix issue with double sided and reflection probe
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7 年前 |
Felipe Lira
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9c24d3f8
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reverted real with float in GetTriplanarCoordinate
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7 年前 |
Sebastien Lagarde
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88ce2f72
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Misc minor fix (meta + missing CoreRP/ in include for onTile path)
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7 年前 |
Frédéric Vauchelles
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e239e312
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Merge branch 'master' into feature/ReflectionProbeEditor
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7 年前 |
Felipe Lira
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3d7c5c10
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lightmap sample functions should return real. Fixed f on constants and DLDR typo.
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7 年前 |
GitHub
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6c322ad2
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Merge pull request #713 from Unity-Technologies/fix-preview
HDRenderPipeline: Fix preview
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7 年前 |
sebastienlagarde
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f9c65ed3
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More typo fixing
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7 年前 |
sebastienlagarde
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5c1557b6
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HDRenderPipeline: Fix preview
PR provide a default implementation for light without additional data, so preview light work
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7 年前 |
sebastienlagarde
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e51ab041
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fix small typo in comment
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7 年前 |
sebastienlagarde
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b4138a05
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HDRenderPipeline: Correct identation in LightLoop.hlsl
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7 年前 |
sebastienlagarde
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b8896853
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Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support
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7 年前 |
sebastienlagarde
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0165d836
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Pushing missing meta files
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7 年前 |
sebastienlagarde
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15efd9d7
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Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
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7 年前 |
sebastienlagarde
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878dabb0
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Move .asm file in CoreRP/HDRP folder
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7 年前 |
GitHub
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9bc3353a
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Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
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7 年前 |
sebastienlagarde
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72c9c06e
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Merge branch 'master' into move-lw-to-lwrp
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7 年前 |
GitHub
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f5b01239
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Merge pull request #712 from Unity-Technologies/Update-RenderResources
HDRenderPipeline: move DefaultMaterial and Default Shader to resource…
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7 年前 |
Julien Ignace
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1e4b8d13
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Moved new files after master merge (big move of files to HDRP subfolder)
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7 年前 |
Felipe Lira
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afba2d97
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Updated lightweight paths.
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7 年前 |
sebastienlagarde
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f784a196
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HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
- Also fix an issue with enableDBuffer not correctly take into account in depth prepass
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7 年前 |
Julien Ignace
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713d15c0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
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7 年前 |
Felipe Lira
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742b06fb
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Moved LW files to LWRP folder to for better handling with package manager.
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7 年前 |
GitHub
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71a0b586
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Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
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7 年前 |
GitHub
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3be07b99
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Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
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7 年前 |
GitHub
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fd4bf368
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Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures
HDRenderPipeline: update SupportedRenderingFeatures
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7 年前 |
Evgenii Golubev
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2144782f
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Fix more comments
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7 年前 |
sebastienlagarde
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87cc0a2f
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HDRenderPipeline: update SupportedRenderingFeatures
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7 年前 |
sebastienlagarde
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4b26e012
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Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
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7 年前 |
Evgenii Golubev
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b2d2386b
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Make the Shader Library less real
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7 年前 |
GitHub
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e6be7573
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Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP
HDRenderPipeline: Move all files into HDRP folder
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7 年前 |