85 次代码提交 (12f9f9dc-d66a-42d7-95f4-244ae0bd37cb)

作者 SHA1 备注 提交日期
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
Sebastien Lagarde e0e583ec HDRenderLoop: Correction to depth offset added 8 年前
Evgenii Golubev 47bf244a Consistently handle 'NdotL' problems 8 年前
Evgenii Golubev 96c60309 Orthonormalize TBN 8 年前
Evgenii Golubev 1272e08c Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
sebastienlagarde f0a158b3 HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation 8 年前
sebastienlagarde 097f767c HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
Evgenii Golubev 2bfdeef3 Output diffuse lighting into a separate render target 8 年前
Evgenii Golubev 4cf1213b Implement the pass combining specular with diffuse and SSS 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 7 年前
runes f120a09b added feature branches to lightloop 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 7 年前
sebastienlagarde 79156ff3 HDRenderPipeline: Complete previous submit (github error) 7 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 7 年前
sebastienlagarde 0baf8247 Add debug view mode to know which objects have tessellation 7 年前
Julien Ignace 5a6b2e9c Various fix for debug modes: 7 年前
Julien Ignace 25d6c66e Removed lighting computation from forward pass when doing debug. This caused crashes on PS4 due to uninitialized buffers. 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Julien Ignace 30bdceed - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Frédéric Vauchelles 3c9b6c67 Added builtin debug in shader pass forward unlit 7 年前
Frédéric Vauchelles e68d82fd Fixed comments 7 年前
Frédéric Vauchelles b37cebd5 Updated specular blending for transparents 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Frédéric Vauchelles ee9f59cc Refractor blending for transparent forward 7 年前
Julien Ignace ded2da7e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde b4ced9f3 HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment 7 年前
Sebastien Lagarde 7bd23e07 HDRenderPipeline: Fix fog after merge issue 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
sebastienlagarde d33ee23f more renaming 7 年前
sebastienlagarde 3a330e0f Remove dead code 7 年前
sebastienlagarde 27b99b20 Update blend mode and fix issue with UI 7 年前
Sebastien Lagarde 935bfd9b HDRenderPipeline: Refactor LightLoop glue code 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
GitHub 26d799fa Merge branch 'YibingProject' into Unity-2017.3 7 年前
Sebastien Lagarde 4b16d92b Reinit Yibing project 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Evgenii Golubev f1b9bce7 Avoid the warning about division by 0 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
lyndon homewood 430ca284 Added mip debugging support 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
sebastienlagarde fa1e2b55 Various renaming 7 年前
Sebastien Lagarde 94a0c2bd Move back _EnableSubsurfaceScattering (must be generic and not link to a material) 7 年前
Evgenii Golubev 61786b80 Optimize material classification for uniform feature evaluation 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Evgenii Golubev be59f96a Address the PR feedback 7 年前
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
sebastienlagarde 9afa4d41 First draft 7 年前
sebastienlagarde 8d855c64 try to compile 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 6 年前
Sebastien Lagarde e2c88f24 update code 6 年前
Evgenii Golubev 1f7761a4 Use ShouldOutputSplitLighting() for material abstraction 6 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
sebastienlagarde 02280c4b Fix shader warning, shadow warning and hide physical camera parameter 6 年前
sebastienlagarde 5fd3f1bf Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting 6 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 6 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前