3955 次代码提交 (0cca4945-707e-4684-8cc2-e8cdc2cfd4ee)

作者 SHA1 备注 提交日期
Matt Dean fe197d85 Update Math node defaults 7 年前
Matt Dean f767c268 Fix blend modes 7 年前
Matt Dean 76783350 Recode Flipbook node 7 年前
Matt Dean 6e105759 Fix toggle control defaults 7 年前
Matt Dean 8deedb5f Add missing Sampler State types 7 年前
Matt Dean 41300be2 Fix Screen Position Tile mode 7 年前
Matt Dean 2ec75211 Fix Math node default values 7 年前
Matt Dean 2e568046 Fresnel node fixes 7 年前
Matt Dean 7c4099ec Fix Screen Position and Reflection Probe nodes 7 年前
Matt Dean 458bb9ee Update RGBA slot width 7 年前
Matt Dean 7f9b3b2c Remove eyedropper from Color fields 7 年前
Matt Dean d2cd9dcf Update Twirl defaults 7 年前
Matt Dean 9bc7e3e7 Fix looping of flipbook 7 年前
Matt Dean 25109a19 Extend PBR master functionality 7 年前
Matt Dean e36e1fc8 Fix Sampler State property 7 年前
Matt Dean f76d536a Add CubemapControlView to USS 7 年前
Matt Dean e5024bd2 Cosmetic (name) changes 7 年前
Matt Dean 7e22f269 Update ToggleControl to UIElements 7 年前
Matt Dean 21d73861 Improve ChannelMixerControl callbacks 7 年前
Matt Dean 7c4730ca PR Fixes 7 年前
Matt Dean fb18c249 Refactor Channel Mixer UI 7 年前
GitHub b3954895 Merge pull request #155 from Unity-Technologies/CreateNodeOnSpace 7 年前
Matt Dean dbaf707b Add All, Any, IsInfinite and IsNaN nodes 7 年前
Matt Dean 70e75999 Fix Channel Mask validation 7 年前
Martin Thorzen b73f8bc1 Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node. 7 年前
Matt Dean e7ccc01e Fixes 7 年前
Felipe Lira 81845faa defining texture gather to error on unsuported hardware. 7 年前
GitHub 1017d3de Merge pull request #776 from Unity-Technologies/fix-paths-from-pr775 7 年前
Felipe Lira 54aa83bf Fixed more shader compiler errors due to changes in shader library. 7 年前
Robert Srinivasiah a9de3b79 Move script files to Editor folders if needed 7 年前
Felipe Lira e2a63632 Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
GitHub 34136f65 Merge pull request #774 from Unity-Technologies/movecs-depth-fix 7 年前
Sebastien Lagarde f83a3287 Update of all shader to zwrite on 7 年前
Felipe Lira 70dbe773 More fixed on particles for gles 2.0 7 年前
GitHub 90a417a1 Add a TODO 7 年前
Thomas 5a369878 Missed LayeredLit 7 年前
Felipe Lira 57d03db9 fixed unlit particles shader compilation error on gles 2.0 7 年前
Robert Srinivasiah 75345f2b Start filtering settings dependent on MSAA 7 年前
GitHub 4013d3fa Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests 7 年前
Thomas 549354b9 Fixed motion vectors not writing to depth 7 年前
sebastienlagarde 589f5cd1 HDRenderPipeline: Update some comment 7 年前
Frédéric Vauchelles a8f2aaf5 [PlanarReflection] (wip) box projection issue 7 年前
Evgenii Golubev 4ffd086a Save 2x instructions on saturate() 7 年前
GitHub a986a245 Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix 7 年前
Frédéric Vauchelles e34bb3af [PlanarReflection] fix cache type check 7 年前
Evgenii Golubev 3c38c6a1 Allow the compiler to pull the load outside of the loop 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Evgenii Golubev 2cc753e8 Define SHADERPASS for deferred lighting 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前