Julien Ignace
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07204458
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Fixed GI test scene
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8 年前 |
Antti Tapaninen
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336f484e
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Merge branch 'master' into metal-ios
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8 年前 |
GitHub
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cefbe63d
|
Merge pull request #208 from Unity-Technologies/Branch_GammaTest
Added a scene to test gamma (only basic case right now).
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8 年前 |
Julien Ignace
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f088b77e
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Added a scene to test gamma (only basic case right now).
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8 年前 |
Evgenii Golubev
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ce2f1033
|
Update the implementation of DiffuseGGX()
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8 年前 |
GitHub
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5ae8a937
|
Merge pull request #207 from Unity-Technologies/Branch_WindV1
Added first version of vertex wind and a corresponding test scene.
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8 年前 |
Evgenii Golubev
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4a3775ed
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Achieve Fresnel parity between SSS and Standard materials (2)
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8 年前 |
Julien Ignace
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19ea7e56
|
Typo
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8 年前 |
Evgenii Golubev
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daf47b27
|
Implement diffuse GGX
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8 年前 |
Julien Ignace
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a58a777f
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Added first version of vertex wind and a corresponding test scene.
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8 年前 |
Evgenii Golubev
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7b5312b3
|
Achieve Fresnel parity between SSS and Standard materials
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8 年前 |
GitHub
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ad277fc1
|
Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate
Fixed various sky update issues when removing it
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8 年前 |
Evgenii Golubev
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f9ef74c7
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Optimize the computation of the half vector
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8 年前 |
Felipe Lira
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c063a880
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Reduced amount of shader variants by optimizing away a few keywords.
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8 年前 |
Antti Tapaninen
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a261aadf
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Merge branch 'master' into metal-ios
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8 年前 |
Evgenii Golubev
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7a72a9de
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Optimize the isotropic GGX BSDF (-8 cycles on GCN)
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8 年前 |
Tim Cooper
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c30d33b8
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
GitHub
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77b44a0b
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Merge pull request #205 from EvgeniiG/master
Refactor SSS
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8 年前 |
Evgenii Golubev
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c8b71b62
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Update the comment
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8 年前 |
Evgenii Golubev
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79a9ba87
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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c2bb7894
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Remove a warning
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8 年前 |
Evgenii Golubev
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2d450051
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Update the submodule
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8 年前 |
Antti Tapaninen
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890606b0
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HLSLcc: workaround NaN issue on iOS
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8 年前 |
Evgenii Golubev
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ced19359
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Make the SSS texturing mode a profile-local property
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8 年前 |
Antti Tapaninen
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0df1b41e
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Merge branch 'master' into metal-ios
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8 年前 |
Evgenii Golubev
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c059e4d2
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Use GBUFFER macros for the SSS pass
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8 年前 |
GitHub
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8cc48cd7
|
Merge pull request #204 from Unity-Technologies/metal-ios
metal-ios
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8 年前 |
Evgenii Golubev
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c05830f9
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Remove the default SSS profile
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8 年前 |
Julien Ignace
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4bb0fc26
|
- Fixed a bug where setting sky settings to none would not removed the sky.
- Fixed a bug where setting the sky to none would not update correctly the default light probe and reflections
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8 年前 |
Felipe Lira
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9f125a27
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Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now.
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8 年前 |
Antti Tapaninen
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9f45311a
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fix out of bounds issue
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8 年前 |
GitHub
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baac8e54
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Merge pull request #189 from Unity-Technologies/lowendmobile
Lowendmobile
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8 年前 |
Antti Tapaninen
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5f4bb2bf
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unify with bigTileIdx code from lightlistbuild-clustered
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8 年前 |
GitHub
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92cf9ffa
|
Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScene
Fixed sRGB flag on detail map for layered lit test scene.
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8 年前 |
Antti Tapaninen
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20f37605
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update git submodule tag
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8 年前 |
Julien Ignace
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dc4b3493
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Fixed sRGB flag on detail map for layered lit test scene.
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8 年前 |
GitHub
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a8f17526
|
Merge pull request #202 from Unity-Technologies/Branch_FixMaxDistanceCullBug
Fixed an issue where light would be culled when further than max shadow distance.
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8 年前 |
Antti Tapaninen
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5d1327b6
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HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead
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8 年前 |
Julien Ignace
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6b10b013
|
Fixed an issue where light would be culled when further than max shadow distance.
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8 年前 |
Antti Tapaninen
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ac01ea01
|
HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
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8 年前 |
GitHub
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d8e0fbf6
|
Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdate
Fixed a problem where the sky reflection probe would be garbage after a domain reload.
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8 年前 |
Antti Tapaninen
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764e5269
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Merge branch 'master' into metal-ios
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8 年前 |
GitHub
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6f4d4474
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Merge pull request #198 from EvgeniiG/master
Fix the view-dependent depth offset issue
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8 年前 |
Evgenii Golubev
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e5611f42
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Fix the view-dependent depth offset issue
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8 年前 |
Julien Ignace
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6e09fedc
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Fixed a problem where the sky reflection probe would be garbage after a domain reload.
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8 年前 |
Antti Tapaninen
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93c3dc2b
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Revert "HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders"
This reverts commit 72893e261ba44cbf88087255f4a57116f9e9f76a.
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8 年前 |
Antti Tapaninen
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09c4949e
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HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
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8 年前 |
runes
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c39b8a1a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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1255a80d
|
Merge pull request #194 from Unity-Technologies/MaterialUpgrader
MaterialUpdater: Updated to work with current state of affairs. Added…
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8 年前 |
sebastienlagarde
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18f8c46b
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HDRenderPipeline: Move remove tessellation option to a debug submenu
to avoid artist mistake
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8 年前 |