126 次代码提交 (07204458-7008-4cb6-8fe2-d0712b23d59d)

作者 SHA1 备注 提交日期
Julien Ignace 07204458 Fixed GI test scene 8 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 8 年前
GitHub cefbe63d Merge pull request #208 from Unity-Technologies/Branch_GammaTest 8 年前
Julien Ignace f088b77e Added a scene to test gamma (only basic case right now). 8 年前
Evgenii Golubev ce2f1033 Update the implementation of DiffuseGGX() 8 年前
GitHub 5ae8a937 Merge pull request #207 from Unity-Technologies/Branch_WindV1 8 年前
Evgenii Golubev 4a3775ed Achieve Fresnel parity between SSS and Standard materials (2) 8 年前
Julien Ignace 19ea7e56 Typo 8 年前
Evgenii Golubev daf47b27 Implement diffuse GGX 8 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 8 年前
Evgenii Golubev 7b5312b3 Achieve Fresnel parity between SSS and Standard materials 8 年前
GitHub ad277fc1 Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate 8 年前
Evgenii Golubev f9ef74c7 Optimize the computation of the half vector 8 年前
Felipe Lira c063a880 Reduced amount of shader variants by optimizing away a few keywords. 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Evgenii Golubev 7a72a9de Optimize the isotropic GGX BSDF (-8 cycles on GCN) 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
GitHub 77b44a0b Merge pull request #205 from EvgeniiG/master 8 年前
Evgenii Golubev c8b71b62 Update the comment 8 年前
Evgenii Golubev 79a9ba87 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev c2bb7894 Remove a warning 8 年前
Evgenii Golubev 2d450051 Update the submodule 8 年前
Antti Tapaninen 890606b0 HLSLcc: workaround NaN issue on iOS 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
Antti Tapaninen 0df1b41e Merge branch 'master' into metal-ios 8 年前
Evgenii Golubev c059e4d2 Use GBUFFER macros for the SSS pass 8 年前
GitHub 8cc48cd7 Merge pull request #204 from Unity-Technologies/metal-ios 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Julien Ignace 4bb0fc26 - Fixed a bug where setting sky settings to none would not removed the sky. 8 年前
Felipe Lira 9f125a27 Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
Antti Tapaninen 9f45311a fix out of bounds issue 8 年前
GitHub baac8e54 Merge pull request #189 from Unity-Technologies/lowendmobile 8 年前
Antti Tapaninen 5f4bb2bf unify with bigTileIdx code from lightlistbuild-clustered 8 年前
GitHub 92cf9ffa Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScene 8 年前
Antti Tapaninen 20f37605 update git submodule tag 8 年前
Julien Ignace dc4b3493 Fixed sRGB flag on detail map for layered lit test scene. 8 年前
GitHub a8f17526 Merge pull request #202 from Unity-Technologies/Branch_FixMaxDistanceCullBug 8 年前
Antti Tapaninen 5d1327b6 HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead 8 年前
Julien Ignace 6b10b013 Fixed an issue where light would be culled when further than max shadow distance. 8 年前
Antti Tapaninen ac01ea01 HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
GitHub d8e0fbf6 Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdate 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
GitHub 6f4d4474 Merge pull request #198 from EvgeniiG/master 8 年前
Evgenii Golubev e5611f42 Fix the view-dependent depth offset issue 8 年前
Julien Ignace 6e09fedc Fixed a problem where the sky reflection probe would be garbage after a domain reload. 8 年前
Antti Tapaninen 93c3dc2b Revert "HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders" 8 年前
Antti Tapaninen 09c4949e HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
runes c39b8a1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 1255a80d Merge pull request #194 from Unity-Technologies/MaterialUpgrader 8 年前
sebastienlagarde 18f8c46b HDRenderPipeline: Move remove tessellation option to a debug submenu 8 年前