sebastienlagarde
|
98fec96f
|
HDRP: Update path of OpaqueAtmosphericScattering.shader
|
6 年前 |
RSlysz
|
dab31605
|
change default mapping for infinite of ProxyShape
|
6 年前 |
Antoine Lelievre
|
c86710c9
|
Updated changelog
|
6 年前 |
sebastienlagarde
|
85b19b9b
|
fix HDAdditionnalReflectionData migration
|
6 年前 |
RSlysz
|
3843183e
|
Rename ProxyShape and InfluenceShape
|
6 年前 |
Antoine Lelievre
|
c278bbee
|
Simplified Show light type debug settings
|
6 年前 |
sebastienlagarde
|
2ea1dd98
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging
|
6 年前 |
RSlysz
|
9122c08e
|
Fix migration issue with ReflectionProbe box size
|
6 年前 |
Antoine Lelievre
|
03c9b17a
|
Add option to disable light by type in the debug menu
|
6 年前 |
GitHub
|
6a81a760
|
Merge pull request #1777 from Unity-Technologies/GradientSky
Gradient sky
|
6 年前 |
sebastienlagarde
|
b3ddd5b8
|
HDRP update changelog
|
6 年前 |
Antoine Lelievre
|
41ff485b
|
Gradient value 3
|
6 年前 |
RSlysz
|
c4b4def3
|
Add small in-code documentation
|
6 年前 |
GitHub
|
8b3692f4
|
Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky
Lux intensity for hdri sky
|
6 年前 |
Antoine Lelievre
|
3f870344
|
Cleanup shader
|
6 年前 |
Antoine Lelievre
|
3d11380a
|
Added SkyType gradient
|
6 年前 |
RSlysz
|
eda72143
|
Clean ProxyVolume class and editor
|
6 年前 |
GitHub
|
f0a8da64
|
Merge pull request #1775 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
|
6 年前 |
Antoine Lelievre
|
0f1f60cb
|
Add Gradient Sky from Laurent
|
6 年前 |
RSlysz
|
c545b24c
|
fix HDAdditionnalReflectionData migration
|
6 年前 |
GitHub
|
d5300b0b
|
Merge pull request #1774 from Unity-Technologies/master
Merge master into staging
|
6 年前 |
GitHub
|
238dd6b5
|
Merge pull request #1760 from Unity-Technologies/refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too
Refactor reflectionprobe/use separate influence volume class for hd reflection probe too
|
6 年前 |
RSlysz
|
c4d90629
|
Add missing empty HDAdditionalReflectionData in editor
|
6 年前 |
RSlysz
|
6f533f74
|
Add missing ParallaxProjection checkbox in HDReflectionProbe editor
|
6 年前 |
RSlysz
|
bcb93ba4
|
fix migration at deserialization time
|
6 年前 |
RSlysz
|
b736b624
|
fix InfluenceVolume creation
|
6 年前 |
RSlysz
|
04f30e40
|
various small fixes
|
6 年前 |
RSlysz
|
5879ce57
|
fix warnings
|
6 年前 |
RSlysz
|
bbee5366
|
fix infinite migration
|
6 年前 |
RSlysz
|
7beb31aa
|
Replace sync event in InfluenceVolume
|
6 年前 |
GitHub
|
d7a73902
|
Merge branch 'HDRP/staging' into refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too
|
6 年前 |
RSlysz
|
03fb1618
|
fix HDAdditionalReflectionData namespace
|
6 年前 |
Yao Xiaoling
|
a740bb25
|
Use the Lit shader variant stripper for terrain shaders.
|
6 年前 |
RSlysz
|
826ccf9a
|
Fix legacy box resizing
|
6 年前 |
Yao Xiaoling
|
0e0c5530
|
Update terrain utility passes names. Outlining doesn't work. Will fix later.
|
6 年前 |
RSlysz
|
2a843d9e
|
Use InfluenceVolume drawer inside HDReflectionProbe drawer
|
6 年前 |
Evgenii Golubev
|
62f2f73f
|
Fix compilation errors
|
6 年前 |
RSlysz
|
eb333d2f
|
Provide in-code documentation for InfluenceVolume
|
6 年前 |
Antoine Lelievre
|
8f7a9b6e
|
Updated changelog
|
6 年前 |
GitHub
|
f0c6fbeb
|
Remove all legacy matrices from Shader Graph (#1652)
* Removed all legacy matrices from Shader Graph
* Change None enum entry to -1
* Fixes for PR
|
6 年前 |
Evgenii Golubev
|
0798e2ee
|
Remove _NORMAL_BLEND_SRC_B keyword in decal
|
6 年前 |
RSlysz
|
d4cc0f44
|
clarify InfluenceVolume API and fields
|
6 年前 |
Antoine Lelievre
|
3abc702e
|
Changed HDRI lux step value
|
6 年前 |
Tim Cooper
|
17046b77
|
Bump minimum unity version to 18.3
|
6 年前 |
Yao Xiaoling
|
fa3e5d45
|
Add missing keywords.
|
6 年前 |
Nerites
|
6a34b172
|
Merge branch 'xrsettings' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
RSlysz
|
382aad54
|
fix ReflectionMenuItem
|
6 年前 |
Antoine Lelievre
|
3c29756a
|
Added comments
|
6 年前 |
Tim Cooper
|
d1cf1291
|
update build order.
|
6 年前 |
Yao Xiaoling
|
99c2d4d9
|
Make sure UnityPerMaterial CB stays the same for all variants.
|
6 年前 |