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Add small in-code documentation

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RSlysz 6 年前
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共有 2 个文件被更改,包括 4 次插入0 次删除
  1. 3
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ProxyVolume.cs
  2. 1
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ReflectionProxyVolumeComponent.cs

3
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ProxyVolume.cs


[SerializeField, Obsolete("Kept only for compatibility. Use m_Shape instead")]
bool m_SphereInfiniteProjection = false;
/// <summary>The shape of the proxy</summary>
/// <summary>The size of the proxy if it as a shape Box</summary>
/// <summary>The radius of the proxy if it as a shape Sphere</summary>
public float sphereRadius { get { return m_SphereRadius; } set { m_SphereRadius = value; } }

1
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ReflectionProxyVolumeComponent.cs


[SerializeField]
ProxyVolume m_ProxyVolume = new ProxyVolume();
/// <summary>Access to proxy volume parameters</summary>
public ProxyVolume proxyVolume { get { return m_ProxyVolume; } }
void ISerializationCallbackReceiver.OnBeforeSerialize()

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