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Updated changelog

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Antoine Lelievre 6 年前
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


- When LightLayers is enabled, the AmbientOclusion is store in the GBuffer in deferred path allowing to avoid double occlusion with SSAO. In forward the double occlusion is now always avoided.
- Added the possibility to add an override transform on the camera for volume interpolation
- Added desired lux intensity and auto multiplier for HDRI sky
- Added an option to disable light by type in the debug menu
### Fixed
- Fixed an issue with PreIntegratedFGD texture being sometimes destroyed and not regenerated causing rendering to break

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