Evgenii Golubev
|
9b95d6ea
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
3ab57ba8
|
Merge pull request #1116 from lyndon-unity/master
Enabled the texture streaming debugging for 2018.2+
|
7 年前 |
GitHub
|
d7990f7a
|
Merge pull request #1179 from Unity-Technologies/Branch_HDRPVariantStripping
Added first version of shader variant stripper for Lit* shaders in HDRP.
|
7 年前 |
GitHub
|
50087a8c
|
Merge pull request #1253 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
GitHub
|
47235deb
|
Merge pull request #1254 from Unity-Technologies/Branch_DisablePerObjectCulling
Disable per object light/probe culling in HDRP.
|
7 年前 |
GitHub
|
d5cc7395
|
Merge pull request #1251 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
27791cf5
|
Move editor script to test subrepo
|
7 年前 |
Remy
|
cb13265e
|
Change submodules path to use HTTPS instead of SSH
|
7 年前 |
Julien Ignace
|
1104380e
|
Fixed LoDFade instancing parameter to comply with latest C++ fix.
|
7 年前 |
Remy
|
bbba671d
|
Update meta files
|
7 年前 |
Julien Ignace
|
2aff9f03
|
Disable per object light/probe culling in HDRP.
|
7 年前 |
GitHub
|
8e4f252c
|
Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests
UTF tests are working !
|
7 年前 |
GitHub
|
02f12d93
|
Update CHANGELOG.md
|
7 年前 |
GitHub
|
c638106d
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
|
6ac8f055
|
Updated changelog
|
7 年前 |
GitHub
|
b7da67a0
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
|
fa865764
|
Updated: small fixes
|
7 年前 |
GitHub
|
11debb36
|
Update CHANGELOG.md
|
7 年前 |
Frédéric Vauchelles
|
92fe8d5d
|
Use only a single screen space setting for SSR
Updated UI
|
7 年前 |
GitHub
|
e358f5e9
|
Merge pull request #1249 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
|
7 年前 |
GitHub
|
2579ca2a
|
Merge pull request #1248 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
|
7 年前 |
Frédéric Vauchelles
|
076a8aca
|
Fixed debug modes
|
7 年前 |
sebastien lagarde
|
9eddf969
|
HD: Fix scripting part of light intensity
|
7 年前 |
Frédéric Vauchelles
|
8434e359
|
Small SSR fixes
|
7 年前 |
Frédéric Vauchelles
|
2e984cbd
|
Added comments
|
7 年前 |
GitHub
|
f2f40b33
|
Merge pull request #1246 from Unity-Technologies/Move-SpotReflector-in-UI
Move SpotReflector in UI
|
7 年前 |
Frédéric Vauchelles
|
41dc00b0
|
Various fixes
|
7 年前 |
Frédéric Vauchelles
|
dd12e0c4
|
Added comments
|
7 年前 |
sebastien lagarde
|
3e16cb5d
|
Move SpotReflector in UI
Move SpotReflector in UI
|
7 年前 |
Frédéric Vauchelles
|
a7658549
|
Various fixes
|
7 年前 |
Frédéric Vauchelles
|
65bdc3e4
|
Cleaning in BufferedRTHandleSystem
|
7 年前 |
GitHub
|
d0d3cc67
|
Merge pull request #1240 from Unity-Technologies/tizen-warning-fix
Tizen not supported on 18.2+
|
7 年前 |
Frédéric Vauchelles
|
d9f5b4f5
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
|
7 年前 |
GitHub
|
3b055ddf
|
Merge pull request #1242 from Unity-Technologies/fix/BufferPyramid2
Fixed DepthPyramid computation
|
7 年前 |
Frédéric Vauchelles
|
aa415585
|
Fixed DepthPyramid computation
|
7 年前 |
GitHub
|
15beba41
|
Merge pull request #1241 from Unity-Technologies/fix/BufferPyramid2
Fixed PyramidBuffer out of range copy
|
7 年前 |
Frédéric Vauchelles
|
00f79517
|
Fixed PyramidBuffer out of range copy
|
7 年前 |
Tim Cooper
|
143fcc5f
|
Tizen not supported on 18.2+
|
7 年前 |
GitHub
|
a84a0dc0
|
Merge pull request #1239 from Unity-Technologies/decals/better_atlas_allocation
Only store decal textures to atlas if decal is visible, debounce out …
|
7 年前 |
Paul Melamed
|
35466812
|
Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning.
|
7 年前 |
GitHub
|
0fe78bf1
|
Merge pull request #1237 from Unity-Technologies/enableShadow-mask-in-framesettings
Enableshadow mask in framesettings
|
7 年前 |
sebastienlagarde
|
25132fb3
|
Update changelog
|
7 年前 |
sebastienlagarde
|
3f4100e4
|
EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default)
|
7 年前 |
GitHub
|
50c728b8
|
Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView
Fix sky in preview and fog in sceneView
|
7 年前 |
GitHub
|
4a9bfb82
|
Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
Buffered RT History per camera
|
7 年前 |
Frédéric Vauchelles
|
369c2b46
|
Moved changelog entries to proper location
|
7 年前 |
Frédéric Vauchelles
|
055fe308
|
Updated changelog
|
7 年前 |
GitHub
|
43da7100
|
Merge pull request #1234 from Unity-Technologies/update-submodule
Update postprocessing submodule (master)
|
7 年前 |
Frédéric Vauchelles
|
3eb55fa2
|
Some fixes of RTHandleSystem
|
7 年前 |
Thomas
|
e6d2c244
|
Update postprocessing submodule
|
7 年前 |