Felipe Lira
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533beaae
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Merge branch 'master' into LWRP
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7 年前 |
Frédéric Vauchelles
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1616254e
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Fix PS4 shader compile issue
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7 年前 |
Evgenii Golubev
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4647677c
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Improve the quality of normal encoding
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7 年前 |
GitHub
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231beaa3
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Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Frédéric Vauchelles
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6a14305e
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Evgenii Golubev
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0be42a4f
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Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
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7 年前 |
GitHub
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e782fc6d
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Update the HDRP changelog
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7 年前 |
sebastienlagarde
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b1e7249e
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
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3845c0cb
|
Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates
Manager for the density volumes
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7 年前 |
GitHub
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49988c37
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Merge pull request #1265 from EvgeniiG/master
Introduce the VolumetricLightingController component (+bugfixes)
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7 年前 |
Frédéric Vauchelles
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46fb874b
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Update SSR sphere proxy test
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7 年前 |
GitHub
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5ddc6c7d
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Merge pull request #1267 from Unity-Technologies/decals/atlas_view_fix
update changlog.md
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7 年前 |
Frédéric Vauchelles
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cb379a22
|
Updated tests for SSR
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7 年前 |
Paul Melamed
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8101b41c
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update changlog.md
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7 年前 |
GitHub
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a0fc53f2
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Merge pull request #1266 from Unity-Technologies/decals/atlas_view_fix
Fix decal atlas debug display so that it works correctly when both de…
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7 年前 |
Frédéric Vauchelles
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34c199ba
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Fix proxy volumes for sphere
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7 年前 |
Paul Melamed
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930806b1
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Fix decal atlas debug display so that it works correctly when both decal and shadow atlas debug views are enabled
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7 年前 |
Frédéric Vauchelles
|
cfa2ad7e
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Updated tests for SSR
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7 年前 |
sebastienlagarde
|
227c3165
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
|
8ad5d134
|
Update CHANGELOG.md
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7 年前 |
Frédéric Vauchelles
|
5d36d9b4
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Assign default texture for first frame
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7 年前 |
GitHub
|
942ecce5
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Merge pull request #1262 from Unity-Technologies/Build-processor
HDRP: Add build processor to reject unsupported build
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7 年前 |
Frédéric Vauchelles
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8676f2e5
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Merge master
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7 年前 |
sebastienlagarde
|
0b448138
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
sebastienlagarde
|
170e527c
|
HDRP: Add build processor to reject unsupported build
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7 年前 |
GitHub
|
ec6ef573
|
Update CHANGELOG.md
|
7 年前 |
sebastienlagarde
|
76670a66
|
change from 4 to 2 planar reflection HDRP by default
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7 年前 |
GitHub
|
410d336b
|
Update CHANGELOG.md
|
7 年前 |
GitHub
|
2dabed04
|
Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource
Preintegratedfdg material as resource
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |
sebastienlagarde
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f797131f
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Add preIntegratedFGD to asset resources
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7 年前 |
Raymond Graham
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17d381ab
|
Volumetric system use the list of fog volumes from the manager.
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7 年前 |
sebastienlagarde
|
5e7735c5
|
HDRP: PreIntegratedFDG material as resource
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7 年前 |
Raymond Graham
|
e4700710
|
Manager for Homogenous volumes.
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7 年前 |
GitHub
|
263cdb82
|
Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate
Cleaning in BufferedRTHandleSystem
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7 年前 |
sebastienlagarde
|
955d3c97
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
|
ec77459c
|
Merge pull request #1258 from Unity-Technologies/revert-1257-2018.1-experimental
Revert "2018 1 experimental"
|
7 年前 |
GitHub
|
3c232476
|
Revert "2018 1 experimental"
|
7 年前 |
GitHub
|
07b7998e
|
Merge pull request #1257 from Unity-Technologies/2018.1-experimental
2018 1 experimental
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7 年前 |
sebastienlagarde
|
e03580d8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
503dd5e5
|
Update CHANGELOG.md
|
7 年前 |
Evgenii Golubev
|
49245612
|
Update comment
|
7 年前 |
GitHub
|
4d8b50e4
|
Merge pull request #1256 from Unity-Technologies/Update-code-with-define-to-work-on-2018.1
Update code with define to work on 2018 1
|
7 年前 |
Evgenii Golubev
|
00676317
|
Introduce the VolumetricLightingController component
|
7 年前 |
sebastienlagarde
|
02bd8ca0
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-code-with-define-to-work-on-2018.1
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7 年前 |
Evgenii Golubev
|
0dc801ac
|
Fix the issue with missing fog in the scene view
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7 年前 |
sebastienlagarde
|
0f054e4d
|
HDRP: added few #if UNITY_2018_2_OR_NEWER to compile code on 2018.1 + update meta
|
7 年前 |
GitHub
|
1177a479
|
Update the HDRP changelog
|
7 年前 |
Evgenii Golubev
|
b587ca91
|
Optimize DecodeLogarithmicDepthGeneralized()
|
7 年前 |
GitHub
|
fa52b6bd
|
Merge pull request #1255 from EvgeniiG/master
Enable volumetrics by default (+ bugfixes)
|
7 年前 |