update changlog.md
- Fix alpha blending of volumetric lighting with transparent objects.
- Fix the near plane of the V-Buffer causing out-of-bounds look-ups in the clustered data structure.
- Depth and color pyramid are properly computed and sampled when the camera renders inside a viewport of a RTHandle.
- Fix decal atlas debug view to work correctly when shadow atlas view is also enabled
## [2018.1.0b13]