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Merge pull request #1267 from Unity-Technologies/decals/atlas_view_fix

update changlog.md
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      ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md

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ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md


- Fix alpha blending of volumetric lighting with transparent objects.
- Fix the near plane of the V-Buffer causing out-of-bounds look-ups in the clustered data structure.
- Depth and color pyramid are properly computed and sampled when the camera renders inside a viewport of a RTHandle.
- Fix decal atlas debug view to work correctly when shadow atlas view is also enabled
## [2018.1.0b13]
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