46 次代码提交 (main)

作者 SHA1 备注 提交日期
sebastienlagarde a149a4db HDRednerLoop: First draft of meta pass for lighttransport 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Julien Ignace aa1bffc3 Moved enlighten emissive RGBM stuff into EntityLighting.hlsl 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Julien Ignace 5b8bfa0c Fix meta pass for layered shader when it needed the vertex color. 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 7 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 7 年前
runes d83f9aa3 shader compile fixes 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 7 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 7 年前
Torbjorn Laedre 5c1b2a97 Fixed bug in light transport uv->position 'unwrap'. 7 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 7 年前
sebastienlagarde 02c6a152 HDRenderPipeline: Fix issue with emissive that is now HDR 7 年前
sebastienlagarde 50580dad HDRenderPipeline: Fix issue with meta pass not using correct coordinate 7 年前
sebastienlagarde 07ba87ed HDRenderPipeline: Fix issue with Metapass not working anymore 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前
Evgenii Golubev fcfe787e Remove the Clamp() intrinsic 7 年前
Julien Ignace aed9d43e - Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass) 7 年前
GitHub 3f66af34 Merge pull request #545 from EvgeniiG/Unity-2017.3 7 年前
sebastienlagarde bc549388 HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
Sebastien Lagarde 370d90c0 HDRenderPipeline: Fix various shader compiler warning 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Evgenii Golubev f1b9bce7 Avoid the warning about division by 0 7 年前
Sebastien Lagarde d6a7fcd6 HDRenderPipeline; Clean include of Color.hlsl 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
sebastienlagarde d6e7f268 Fix issue to allow to build standalone player 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
sebastienlagarde 9afa4d41 First draft 7 年前
Sebastien Lagarde e2c88f24 update code 6 年前
sebastienlagarde cc62edb1 Fix triplanar with meta pass 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前
sebastienlagarde ee31a3ad HDRP: Improve camera relative rendering precision on object 6 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前