Unknown
863a7673
Adding events and listeners for scene loading
4 年前
Unknown
09bb47ff
Remove old files
4 年前
Unknown
da0bbab5
Added Void, Int and Load Events SO and Listeners
4 年前
Unknown
87b7db67
Better comments
4 年前
Unknown
ec685786
Updated raise method name
4 年前
Unknown
fc79899d
[Bot] Automated dotnet-format update
4 年前
Unknown
7c11a54d
Merge remote-tracking branch 'origin/Scene-Loading' into Scene-Loading
4 年前
Unknown
a5ff75ad
SO name updated in other scripts
4 年前
circa94
cdbf1207
Merge branch 'circa94/master' into circa94/inventory-system
4 年前
GitHub
2907b6c8
Audio System ( #90 )
* Adding scenesLoader scene
* Adding main menu and level 1 scenes for test
* Adding loading system
* Adding scenes data (still WIP)
* SOs for menus and levels and adding scenes
* Adding events and listeners for scene loading
* Main menu and loading bar scripts
* pushing ScenesLoader scene
* Main menu scene, added menu disable on start
* Added check to avoid loading scene multiple times
* Changed to L key instead of space bar for load (space used to jump)
* Clean
* Added clear lists option and tweaks on MM and ScenesLoader scenes
* Adjustments on scene loading
* Added level 2 and level end trigger in level 1
* Added new obstacle material for lvl2 and tagged Player
* Added custom inspector for GameScene ScriptableObjects
It improves workflow and minimizes user error by allowing a designer to pick scenes from a list instead of typing their name manually
* Updated GameSceneEditor class
* Added new obstacle mate...
4 年前
kgc00
ad56cb20
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
1ee5259e
Merge branch 'main' into big-merge
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
Chema Damak
3aaa37cc
Add UI system, Inventory UI and update Inventory System
4 年前
Chema Damak
9bfb88e2
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
f8f9e0b0
Event system refactoring
4 年前
Ciro Continisio
ce5b07db
Fry king in scene, Loading tweaks
4 年前
Ciro Continisio
55026ca5
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
826ef58b
AudioSystem functionality
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Amel Negra
9cca9fad
Added Event that takes GameObject in parameter
4 年前
Jan Urbanec
347a978e
Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist.
4 年前
Amel
f37966df
interaction ui event
4 年前
Amel
6683aa86
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
2ced0ef9
Added description to EventChannels
4 年前
Ciro Continisio
2700464f
[Bot] Automated dotnet-format update
4 年前
Amel
ae316a87
Added item event type
4 年前
Amel
7b9aca97
Added dialogue event type
4 年前
Amel
0425ffa3
removed comment from Interaction UI event channel
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
Amel
90998767
Merge remote-tracking branch 'origin/Inventory' into interaction
4 年前
Amel
525d3f4e
Fixed event for interaction pick up
4 年前
Chema Damak
8871d820
Changed Events to Event Channels
4 年前
Chema Damak
e73d3ecf
[Bot] Automated dotnet-format update
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Chema Damak
2051a72a
Adding interaction UI + Events
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
uChema
79e39b28
Merging Dialogue branching to the Quest System.
4 年前
uChema
c852ab5b
Update Cutscenes to use Event Channels
4 年前
uChema
c128feff
Fix Dialogue branching and add UI
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
uChema
a16fe655
Dialogue And Quest Managers + Refractoring some scripts
4 年前
uChema
edca0f63
Rename Task to Step
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
Amel Negra
4ae2cfae
Added event null check on BoolEventChannelSO
4 年前
Amel Negra
e8d73e33
Merge branch 'scenes-re-architecture' into main
4 年前
Amel Negra
03b661ec
Updated BoolEventChannelSO Summary
4 年前
IroncladLandship
ac869e64
UI Fade in and out code and implementation
This implements the UI fader to black card using events and scriptable objects. To use, add a FadeChannelSO to the relevant script, assign the scriptable object, the call either Fade, FadeIn, or FadeOut. Has parameters for duration and target color. This is usable anywhere and at any time, but contains no safeguards besides preventing multiple fades from happening at the same time.
Note: This modifies the PersistentManagers scene and adds an Image UI element that it depends on.
4 年前
IroncladLandship
1b4ab2a6
Added FadeOut color selection compatability and default parameters.
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
uChema
4e8cb14b
Replace Dialogue lines with Localized string, Fix Quest System with questline
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Marc-Olivier
45cb9412
Add a Stop and Finish option for the AudioManager
4 年前
Ciro Continisio
4b1081d0
Merge branch 'AudioStop' of https://github.com/island212/open-project-1 into pr-bash
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
b0118308
Merge branch 'main' of https://github.com/ZombieNub/open-project-1 into pr-bash
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
334de1f1
Part 1
4 年前
Ciro Continisio
7cd4ce12
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
GitHub
d07ee56f
Merge pull request #1 from UnityTechnologies/main
Latest changes
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Yohann Puyhaubert
bf1a236b
Added pathway NPC movement strategy
4 年前
Ciro Continisio
953afd39
Merge branch 'loading-refactor' into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/GameplayEssentials/SceneLoader.prefab
4 年前
Ciro Continisio
955dfaa9
Relocated files
4 年前
Ciro Continisio
64453df9
Capitalisation fix part 1
4 年前
Ciro Continisio
52cb413e
Capitalisation fix part2
4 年前
Ciro Continisio
dcf0b00e
Refactor part 3
4 年前
Ciro Continisio
70978d9d
Audio changes
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Amel Negra
67e5ce82
Merge remote-tracking branch 'treivize/feature/npc-pathway-movement' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Ciro Continisio
a1ce890c
Removed array of scenes from loading
4 年前
uChema
5d435a5e
Merge branch 'main' into UI
4 年前
uChema
c3699920
Fix Subscribe/unsubscribe issue in UI. Implement Pause Menu with all its functions
3 年前
uChema
be536522
Merge with main and fix Selection bug
3 年前
Amel Negra
c7f86452
Merge remote-tracking branch 'origin/main' into main
3 年前
uChema
b13a9a92
Refactor and rearrange folders
3 年前
Ciro Continisio
e6dcfc27
Merge branch 'main' into whiteboxing
3 年前
Wiecio
13e36ce1
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
4 年前
Wiecio
3f37142f
Removed not used namespaces
4 年前
Ciro Continisio
065751a8
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
# Conflicts:
# UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
# UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
# UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
# UOP1_Project/Assets/Scripts/SceneManagement/LocationExit.cs
# UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
3 年前
uChema
8a2721d9
Setting Questline + rename SO's files
3 年前
uChema
09ae3bfc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
GitHub
e8854e92
fix: add null check ( #467 )
3 年前
Ciro Continisio
b85ea8e1
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Ciro Continisio
36d16456
File cleanup and relocation
3 年前
Amel Negra
42ba5e06
Merge remote-tracking branch 'origin/main' into AmelMain
3 年前
uChema
b4892bfe
Merge with main
3 年前
uChema
d7205d06
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
3 年前
uChema
4413ebd5
Adding missing items + missing questline to a finite quest. Fixing errors.
Use TestingInventory with TestingGround_Questline scene to test the full quest
3 年前
itsLevi0sa
72ec616e
[Bot] Automated dotnet-format update
3 年前
Ciro Continisio
460fb941
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
3 年前
Ciro Continisio
de0f0586
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
3 年前
Ciro Continisio
056f6536
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
3 年前
itsLevi0sa
aa9e8032
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into CaveWhiteboxing
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前
uChema
4ad4a353
Settings System
3 年前
Ciro Continisio
313f8a7f
Code cleanup, refactored Anchors to be generic
3 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前
Ciro Continisio
5af375fa
Various changes around health management
Fixed UIHealthBar reset hearts bug
Relocated UI event channels under the Health folder
Enemies no longer fire UpdateUI events
Fixed PigChef's missing sounds
3 年前