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_inputReader.DisableAllInput(); |
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if(_fadeScreen) |
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_fadeRequest.Fade(true, _fadeDuration); |
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_fadeRequest.FadeIn(_fadeDuration); |
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else |
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LoadNewScenes(); |
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_toggleLoadingScreen.RaiseEvent(false); |
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} |
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if(_fadeScreen) |
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_fadeRequest.Fade(false, _fadeDuration); |
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_fadeRequest.FadeOut(_fadeDuration); |
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else |
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_inputReader.EnableGameplayInput(); |
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} |
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