Amel Negra
|
a6b2a938
|
Using bool instead of event because on the same GO
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4 年前 |
Amel Negra
|
a60986ee
|
updated loading screen
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4 年前 |
Amel Negra
|
d78abfcb
|
to do added
|
4 年前 |
Amel Negra
|
03bdc2e4
|
Now loading screen works
|
4 年前 |
Amel Negra
|
03efa5a6
|
renamed the prefab in the scene to SceneLoader
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4 年前 |
Amel Negra
|
eb568505
|
renamed LocationLoader to SceneLoader
|
4 年前 |
Amel Negra
|
d00568b8
|
Added the event for editor initializer and updated prefabs to ref it
|
4 年前 |
Amel Negra
|
1fe9c023
|
Added method to broadcast that scene is ready (Press play from any sc)
|
4 年前 |
Amel Negra
|
f558e77c
|
removed unused variable in location loader
|
4 年前 |
Amel Negra
|
38fdca31
|
Made GameSceneSo TextArea to better see scenes descriptions
|
4 年前 |
Amel Negra
|
62cef1ec
|
renamed LocationLoader prefab to SceneLoader
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4 年前 |
Amel Negra
|
a98227d6
|
images for loading screen tests
|
4 年前 |
Amel Negra
|
403824da
|
major changes on location loader to fit the new scene re architecture
|
4 年前 |
Amel Negra
|
466ba8a5
|
added event ref to spawn prefab
|
4 年前 |
Amel Negra
|
33c5fde8
|
Added listener to scene ready event in spawn manager
|
4 年前 |
Amel Negra
|
5d87a633
|
Pushing scenes
|
4 年前 |
Amel Negra
|
35619468
|
Added onSceneReady event to inform when scene is loaded and set active
|
4 年前 |
Amel Negra
|
a2507600
|
removed unused class
|
4 年前 |
Amel Negra
|
fca4d219
|
Menu and location specific editor initializers
|
4 年前 |
Amel Negra
|
decd485f
|
Added persistentManagers and gameplay scenes to build settings
|
4 年前 |
Amel Negra
|
1492ed7f
|
Added PersistentManagers scene
|
4 年前 |
Amel Negra
|
f86d071b
|
Added LoadMenu specific channel
|
4 年前 |
Amel Negra
|
553316ab
|
Made SceneLoader a prefab
|
4 年前 |
Amel Negra
|
cddb1132
|
Added GameplaySO to be able to create gameplay scene
|
4 年前 |
Amel Negra
|
645a2f43
|
Added Gameplay and PersistentManagers scenes SO
|
4 年前 |
Amel Negra
|
d485d9c8
|
Added ToggleLoadingScreen event channel
|
4 年前 |
Amel Negra
|
9bd8609f
|
Added filled circle sprite
|
4 年前 |
Amel Negra
|
2cfbb2ea
|
Spinning UI element script for loading screen
|
4 年前 |
Amel Negra
|
424f4bdf
|
Added loadingScreenManager to listen to UI toggle events
|
4 年前 |
Amel Negra
|
072ede02
|
EditorInitialisationLoader now works with menu and locations
|
4 年前 |
Amel Negra
|
ee385f08
|
Added initializationLoader class
|
4 年前 |
Amel Negra
|
4ae2cfae
|
Added event null check on BoolEventChannelSO
|
4 年前 |
Amel Negra
|
88ede019
|
Renamed initializationSO to PersistentManagersSO
|
4 年前 |
HarshNarayanJha
|
37b819b9
|
Revisioned The Bench
|
4 年前 |
Amel Negra
|
c444c501
|
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
|
4 年前 |
HarshNarayanJha
|
06438a1a
|
Pulled from upstream/main
|
4 年前 |
Smurjo
|
178053c0
|
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
|
4 年前 |
uChema
|
a16fe655
|
Dialogue And Quest Managers + Refractoring some scripts
|
4 年前 |
GitHub
|
d0298f3d
|
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
|
4 年前 |
uChema
|
c128feff
|
Fix Dialogue branching and add UI
|
4 年前 |
uChema
|
f72f481b
|
Change events on the Dialogue track, instead of the dialogue clip
|
4 年前 |
uChema
|
c852ab5b
|
Update Cutscenes to use Event Channels
|
4 年前 |
uChema
|
28237f05
|
Fix Dialogue UI and Cutscene with the new changes
|
4 年前 |
Ujjwal Raut
|
b137c792
|
Added registry initialization
|
4 年前 |
HarshNarayanJha
|
64a8df52
|
Improved UI and less OnGUI() calls
|
4 年前 |
uChema
|
79e39b28
|
Merging Dialogue branching to the Quest System.
|
4 年前 |
HarshNarayanJha
|
4e2ef8cc
|
Pulled from upstream/main
|
4 年前 |
treivize
|
a4dc96e7
|
Initial Plant Critter combat system - Get Hit - Killed
|
4 年前 |
Ujjwal Raut
|
bdf26d9d
|
Added TestScript for explanation of functionality
|
4 年前 |
HarshNarayanJha
|
8c34e2b3
|
Improved SOs quick access tool
|
4 年前 |