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removed unused variable in location loader

/main
Amel Negra 4 年前
当前提交
f558e77c
共有 1 个文件被更改,包括 0 次插入2 次删除
  1. 2
      UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs

2
UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs


private GameSceneSO _activeScene; // The scene we want to set as active (for lighting/skybox)
private List<GameSceneSO> _persistentScenes = new List<GameSceneSO>(); //Scenes to keep loaded when a load event is raised
private Coroutine runningLoader = null;
private void OnEnable()
{
if (_loadLocation != null)

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