using UnityEngine;
//CreateAssetMenu commented since we don't want to create more than one Initialisation GameSceneSO
//[CreateAssetMenu(fileName = "PersistentManagers", menuName = "Scene Data/PersistentManagers")]
public class PersistentManagersSO : GameSceneSO { }
//[CreateAssetMenu(fileName = "Initialization", menuName = "Scene Data/Initialization")]
public class InitializationSO : GameSceneSO { }