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Added method to broadcast that scene is ready (Press play from any sc)

/main
Amel Negra 4 年前
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1fe9c023
共有 2 个文件被更改,包括 51 次插入0 次删除
  1. 40
      UOP1_Project/Assets/SceneReadyBroadcaster.cs
  2. 11
      UOP1_Project/Assets/SceneReadyBroadcaster.cs.meta

40
UOP1_Project/Assets/SceneReadyBroadcaster.cs


using UnityEngine;
/// <summary>
/// This class manages the case we are in editor and we want to press play from any scene
/// It takes care of telling the SpawnSystem that the scene is ready since we pressed play from it
/// and it is therefore already loaded
/// </summary>
public class SceneReadyBroadcaster : MonoBehaviour
{
#if UNITY_EDITOR
[Header("On Editor Initializer event")]
[SerializeField] private VoidEventChannelSO _OnEditorInitializer = default;
[Header("Broadcasting on")]
[SerializeField] private VoidEventChannelSO _OnSceneReady = default;
private void OnEnable()
{
if (_OnEditorInitializer != null)
{
_OnEditorInitializer.OnEventRaised += InformSceneIsReady;
}
}
private void OnDisable()
{
if (_OnEditorInitializer != null)
{
_OnEditorInitializer.OnEventRaised -= InformSceneIsReady;
}
}
void InformSceneIsReady()
{
_OnSceneReady.RaiseEvent();
}
#endif
}

11
UOP1_Project/Assets/SceneReadyBroadcaster.cs.meta


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